No. I don’t see. I stand firm that we’re arguing semantics. I can read what you’ve linked plain as day, but that doesn’t negate what I’ve been trying to say.
If I have a 12" pizza, and I cut it into 8 slices, then I have 8 slices of a 12" pizza. If I take that same 12" pizza and cut it into 6 slices, I now only have 6 slices of pizza. The only difference is each individual slice is larger, but the pizza as a whole is still the same size.
That’s the best way I can think of trying to get across what I’m trying to say.
so let me ask you this.
if layering is not linked to how many people can be in game.
how come when layering is removed, blizzard expects severe queues?
That’s a bad analogy here. The OP implied that just the act of removing layers would increase the queue. I’m highlighting the fact that there are other things that have to happen along with that.
It would easily be possible to remove the layers and have a stable, albeit unplayable, game, because the realm determines the population, not the layers.
As for you quick edit: That’s exactly what I’m saying. The realm total caps are the determining factor, not the layers.