The layering was done for both reasons, to ensure healthy server populations down the line, and also to alleviate bottlenecks of hundreds of people in areas trying to do stuff.
I’ve been reading about layering since before Blizz officially announced it.
It is there just to overstock the realms, for the expected drop off.
They wanted to over stock without trashing the Vanilla experience by increasing caps to 10k in a single world.
Layering was made to make the world still feel Vanilla, while having a buffer for the expected drop off.
Third paragraph down, post by blizzard themselves, when they turn layering off, if something isn’t done about unhealthily overpopulated servers, the queues will skyrocket. Now I have cited a source on why when layering is turned off queues will go up, do you have any proof or citations to say otherwise?
except that blue post literally disagrees with you. he literally said “server queues will be severe when we remove layering”.
the only way that is possible is if removing layering also reduces the number of people allowed on the server at one time.
No. I don’t see. I stand firm that we’re arguing semantics. I can read what you’ve linked plain as day, but that doesn’t negate what I’ve been trying to say.
If I have a 12" pizza, and I cut it into 8 slices, then I have 8 slices of a 12" pizza. If I take that same 12" pizza and cut it into 6 slices, I now only have 6 slices of pizza. The only difference is each individual slice is larger, but the pizza as a whole is still the same size.
That’s the best way I can think of trying to get across what I’m trying to say.
so let me ask you this.
if layering is not linked to how many people can be in game.
how come when layering is removed, blizzard expects severe queues?