It’s quite sad that you keep overlooking the point I’ve made several times by now. You say you’ve read my other posts but, if you did, you would’ve noticed how I have said, multiple times, that it’s not MSV in itself that I have a problem with.
What I have a problem with, is how it was implemented. And what the devs said they wanted the new MSV to provide. They wanted a spec that gave a clear identity in terms of the core playstyle.
They said that it wasn’t the case with RSV, thus why they decided to make it a melee spec with most focus being on melee combat.
But now, it barely is a melee spec…
It’s still intended to be one, but so little of it actually involves melee combat.
And, the thing is, current MSV, doesn’t really have a clear identity of what it’s all about. It has 2 melee abilities, it has a bomb you throw out, it has a ranged ability which doesn’t use a ranged weapon, but a “made up” one. And it has Kill Command which is a pet based ability taken from BM.
What identity can one get from all that? It’s just a bit of everything put together really.
Anyway, back to my previous point.
They can keep MSV all they want to. Just give us RSV back as a 4th spec and it’s all good.
You’re the one who “fixed” my previous statement by removing the “class identity”-part of ranged combat.
I just followed your logic.
At least the spec we had prior was all about one core identity, meaning ranged combat. Which also happened to be fully in line with the “class identity” as you like to put it.
Current MSV is not about one core identity. It’s about utilizing multiple, completely different, elements of thematic design.
And, according to you, more ranged abilities equals a spec which caters more towards the class identity in general. So, while were at it, just remove everything that involves melee combat from the spec and put in only ranged abilities requiring a ranged weapon and we have a version of SV which caters even more towards the “identity of the class” as a whole, than it does now.