Then whatever stance your in it will use that ability. It will try the first ability and since it won’t trigger a cool down it will immediately try the second ability. Works fine, I use it on my Warrior. I also have one for charge/rend, since you can only use one far away and the other up close, so whichever you’re going for it works. Just stuff like that
You can but you shouldn’t. It’s a waste of a macro slot, and druids have too many macro needs already. Warrior’s aren’t quite as needy, but it’s still a waste of a Macro slot on them too.
It’s not that the macro is functionally flawed, it’s that it’s a waste of a macro slot when you can achieve the exact same thing by simply placing overpower, revenge, and whirlwind in the same bar slot like say, bar 1 slot 12 and bind whatever key you want it to be on that bar. Bar one automatically changes with stance change. Then it works perfectly without using one of your limited macro slots.
There are more important things you need to macro, more on a druid than warrior, but even still I was running up against the limit for macros on my warrior too.
I see what you mean. Yeah, I suppose that makes sense, depending on how you have your keybinds set up, and now makes me want to reconsider my keybindings…
For that, you’d want an addon that specifically tracks ability cooldowns, or to put whirlwind on another bar somewhere where you can see it regardless of what stance you are in. A macro wouldn’t be able to show all the cooldowns at once either. Though if you only wanted it to show whirlwind cooldown and don’t care about Overpower, or Revenge, you CAN do that with a macro.
In that case, it would make sense to use the macro if you didn’t want to use an addon or duplicate it somewhere else on your UI so you could see it.