There needs to be some kind of system in place for people who are prone to joining and then rage quitting keys the second things don’t go their way.
In a system where we are locked, and can not replace the person. It is beyond frustrating to have your key bricked by some rager because you didn’t pull big enough or gave someone else PI instead of them. I know a lot of people who only have time for 1 or 2 dungeons PER WEEK. Get halfway through and then have to abandon the key honestly makes me consider deleting my account at times. This game has become a nightmare for casual players.
Easy solution; Make more friends, run with them instead of pugs.
No more rage quitters. They can be in their own little queue!
the game is so toxic you don’t want a key thats not a +1 min on you IO makes you the bad one… must have been your fault… its honestly very silly imho
i have one on my IO… but… just 1… I dont like to leave and i want to help people… you cant if you get a small number of untimed you will not taken anymore…
i dont understand how people dont see my IO as a problem… only 1 untimed key in 3 weeks on a new season… does that even makes sense ?
i dont get it… but, how its done now…
if you dont want people leaving you NEED a guild… thats the only way now…
My 2c hope it helps… some how ?
This is a tricky proposition. For instance, I friend and I Q’d last night for a +7 Brackenhide. He is a Shadowpriest and I am a VDH. We start the key. I pull exactly how I normally pull in there (was farming it for an item last week so I’ve done it a lot). We had only one hiccup that was out of the norm, the hunter’s pet aggro’d while chasing a runner. I didn’t die on that pull, but everyone else did.
Excluding that issue, the healer died 6 times before we got to the first boss. A few other deaths. Before pulling the first boss, I realized that I was doing 5 times the healing of the healer, and even our Shadow Priest was out healing him. I inspected him, he was wearing a full set of 454 green crafted pvp gear.
With that gear, on Tyrannical, there’s no way he could have healed the first boss. So, the priest and I left. Should we be punished for that? There’s no way he could have done it. It would have basically required me solo’ing the boss after he let everyone die to the bleed. They can put us on ignore even though we really weren’t at fault. Should we be flagged in some way?
Also, maybe this is the wrong way of thinking, but those casual players you speak of that only have time for 1-2 keys a week, do you really think those players should have the same success regarding keys as people that play every day? If they don’t have time to do multiple keys each week, that is likely NOT the right form of content (Scaling Challenge Content) for them to be doing anyway.
such an “easy solution” so why doesn’t everyone do it? Maybe because it’s not easy. I tend to think that if something doesn’t affect you, it’s best to not put into the debate since it’s just not constructive.
Also, counterpoint-not all friends are “good” at the game or play classes that sync well in keys or are they always available when I am. Pugging is just easier. There are a LOT more good expeirences I’ve had with pugs than bad ones but the bad ones really stick out.
There absolutely does need to be a penalty for people who use the group finder tool, join a key that says “completion” and then they bail before the timer is even up.
People who leave and aren’t the keyholder should get deserter debuffs like someone who joins a queued group does.
I’ve already proposed a deserter debuff for ppl who do that and it should ramp up even more, 30-60-90. Doing it more than X amount of times in one reset period should also mean being locked out of using the group finder tool until next reset. To clarify, they can still do the content, but they just can’t use the group finder tool to do it.
I’m not interested in hearing a ton of debate. That system is beyond fair. They already do something similar in their other games. I think we should be dissuading people from being toxic entitled jerks who brick other people’s keys. The group finder shows you who is in the group; the class/spec and their score. You have PLENTY of info ahead of time, there’s zero reason that you should be able to engage in behavior that harms 4 other people’s experience and bricks someone’s key.
i myself never pull the plug (i feel bad if i do idk) but there are plenty of situations where someone else leaves and i think to myself “thank god im free”
keys above 10 there isnt much point in sticking out if its obviously depleted
i think some people give up too fast though
I think groups formed with “standard” and “completion” should be subject to the rule.
Timer still has time and you leave? deserter debuff; and yes I think this should even go for the keyholder since you also don’t get to waste other peoples time. I dont want to hear the “toxicity” excuse either…ignore exists, use it.
Groups formed with “beat timer?” – well they could PROBABLY write an algo that only applies the debuff based on time left but I dont have any faith they’d get it right (sorry, blizz…but your track record aint lookin too good) so I’d say that criteria has no deserter debuff.
And i’m only proposing that people punished under this system simply can’t use the Group Finder tool until their debuff wears off. That’s all. They can still make their own group and do a key if that’s what they want.
i dont think a “beat timer” group should get the debuff at all
“completion,” sure whatever
unrelated, but i like your name LOL
thank you lol
Standard shouldn’t be subject to the rule because the default is standard, and when people use standard, they want to time.
Add any penalties you want to completion though because it’ll be opt in (probably tricky to code.)
I honestly don’t know why people won’t put on some adult pants and do it. You tell me why it can’t be done. Its a few clicks to get a key listed.
Its a few sentences after a run with somebody you enjoyed running with. ‘Hey, you seem great at this, I wanna run more keys, wanna keep going?’
Nobody is going to do all the work for you.
Sure, and you can still play keys with them and get another group of friends for ‘pushing’. Classes and specs are absolutely irrelevant until way higher up in keys (Heroism/Lust being the outlier)
Every class and spec combination can clear into the 20s. Past that point you are going to want a consistent and solid group anyway. Pugging around there becomes more rare.
I didn’t say pugging was hard though. It is easy. I took a fresh 70 0-2k in two weeks on a Sin rogue in season 3. I hosted keys, brought whoever I felt like and got it done. I didn’t use any of the friends I had, a guild, didn’t send gold or anything like that.
Agree here. even in the above situation, I only had a few actual bad experiences, and like 2 failed keys, and I cannot recall a single leaver.
Sure, if we can treat it the same as a dungeon leaver deserter debuff.
It should also be a metric that is tracked by Raider io, or even within the blizz UI. See the keys they failed, by how much, if they left, etc.
However, if that key is failed as in past the timer, then no debuff.
Thats not very defensible of your position then.
Sure, and nobody should have to stick around a failing group. All it takes is ONE person in that group to be terrible at the game, or not get that one mechanic and make it to where you simply cant finish something. They wasted the other 4 players time too.
Not everyone wants to be in a key that has underperforming people.
This is how it should be. I’d rather be locked in than look for new people after every boss.
thanks for the support; this is real debate so I dont mind the repsonses. Uusally I just get a bunch of toxic replies from people who abuse the system and dont want to be held accountable for it.
And I understand the counterpoints.
i’m a main tank, I went to an 8 AlgAcad and 2 different times, the incorp wasn’t handled on the first 2 trash pulls. Everyone in the group was from the same guild and had higher IO than me (by about 100 points).
After the second time and no one answered me about who was supposed to do it (to kinda remind people that this should have been set up before the key started). I left.
Under my proposal, I would have gotten a deserter debuff.
I am fine with that I guess, fair is fair right? Wasn’t my key and I’d argue those distracted/stoned ppl wasted my time…but what can ya do?
I rarely experience rage quitters. If someone is seeing them a lot, they are probably contributing to it.
Sorry, was at work QQ
IDK, I think there are certainly instances that people can and should be able to leave. We can’t really code around that. Plus they would be arbitrary based on what Blizz wants, and we would see mountains of ‘This isn’t fair’ from both sides like we already do
This is another reason why people should be able to leave. It wasn’t you wasting their time, it was the other 4 wasting yours.
Why should you get punished for this, its not something you can fix or just ‘power through’ (well I suppose you could if the heals was just amazing). This key was doomed from that point forward.
With your thought process of punish leavers; you would not only get punished for being a pug and getting with a (premade) group that had no clue what they were doing, wasting time and gold, but now you also get another punishment from blizz for those guys and their failure.
Personally, this would drive me away from pugs, and I tank/heal a lot of lower keys.
i was saying i was willing to take the L in that case if it meant I was less likely to run into the one rage-quitter who leaves when they key could still be timed.
THOSE are the ones that really stink.
You might think the L for you is appropriate here, I do not.
I very very rarely leave keys, and always after we deplete and if we’ve failed the same check on a few occasions…
But this scenario is why having this type of penalty won’t work in unbackfilled timed content.
Id argue, running that level of key, not understand the Affixes and not getting it fixed after explanation is borderline griefing.
Right because everyone has an easy time making friends.
I didnt say i was deserving of the L, but I’d take it if it meant dps who have a hard enough time getting into a key to begin with, might think twice before bailing on a key that has time left.
If you aren’t the keyholder and you leave that quickly, the keyholder is the one punished.
So do one of two things
- dont deplete the key if someone leaves the party while timer is still going
- punish the leaver with a deserter debuff