I formed a group, offering my key (ToS +10) up for a completion run. I made it clear it was just a run for completion, not a push group though time would be tried for. After the group formed I reiterated that in no uncertain terms, everyone but the healer spoke up in understanding.
We start the run, have a few rough spots but still get the first boss down with no wipes, I head to the hall after that boss, pull some mobs and work on kiting them to keep them out of dust clouds and the like. We get second reaping and I die during it, healer Brezzed me then left shortly after.
It was still early in the run, even if we did not make time we could have easily been just over, yet even that option was closed off due to the leaver.
It is things like this that make people want punishment for M+ leavers. Iâd say it is about time to put such in the hands of the key holder. Like if it is my key that I am offering up to get myself, and others, the weekly chest and someone leaves I should be able to hit them with a debuff or some such that effects their ability to do M+ for the rest of the week,
Now before someone says it could be abused:
- it could only be done if someone leaves within the time limit
- It would only be done in the case of leavers or extended D/Cs (the kind that make one wonder if they rage quit)
- Ideally it would require reasoning like âGroup was advertised as x and they were given chances to back outâ
Possible punishments could include:
- locked out of M+ for the rest of the week
- busted gear
- âresurrection sicknessâ type debuff
I can understand those that leave groups that are not meeting their goals, but really if a group is advertised as a completion group, why join if you are wanting to push?