Please for the love of all that is great about this game do not change classic. Just do the people that played on private servers a good favor and keep it that way we just want a bug free game. I wanna play a game I can come back to that was exactly the way it was. Why are you even considering these loot and sharding ideas. This is not authentic at all. It’s game breaking. Please blizzard have you lost all honor?
In before the pro-changers:
- mention the few confirmed changes
- think this is invitation for additional changes
- state that sharding is necessary even though Vanilla (and TBC and WotLK) didn’t need it
I’m getting carpal tunnel of the brain. Agreed and signed. I’d give you fifty likes if I could.
And yet they were the first to say when we were against their proposed changes that one change did not mean another and that the slippery slope was a myth.
Now their argument is it’s already changed why not change it more.
Does not compute.
Tbh I’m waiting for Ziryus to show up so him and Matcauthon can have another 300 post back-and-forth.
Watch this video https://www.youtube.com/watch?v=SFFuT98FXRw in the video the stuff he explains is not for sure happening but he is right in that this is a 2 part battle we need to make sure classic is exactly the way it was!
How many servers do you expect for them to have for classic? Also considering server cap was around 2500 during vanilla I expect you would want that as well?
-Sinclaire -Torch-
i think they should have the mega pop servers like im talking Nost size, 5k to 10k++. It’s got its ups and downs but one of the major ups is being able to find groups really fast.
But now you’re being hypocritical in your original post you’re asking them not to change classic. But you want them to have a 10,000 player server cap? Which is a major change to classic, So what you really want is classic build a bear, pick and choose what you want.
-Sinclaire -Torch-
I never really thought population was something that needed to be 100% accurate. Servers back then couldn’t handle that many people but now they can.
Devs who set the server caps at 2500 did not use stability as the reason. They did it for gameplay reasons and balance issues. They could have run higher pops but they chose to limit it where they did for other reasons – reasons that were important to them and wound up being, effectively, part of the authentic™ Vanilla experience.
OK! well maybe i’m afraid i won’t find groups.
It is like watching two pack weasels fight over leftover dumpster waffles.
Only better.
Honesty I don’t really care, I just want Classic to be released.
Well you have my vote. I think even the graphics should be the same without the other options. I understand they have to add new code behind the scenes but I’d like the facade, what we see to be an exact copy.
I mean, I’ll still play regardless, it’s still way better than BfA (at least for me).
Bet OP wants that “authentic Pserver” draw distance as well as the increased pserver pops.
No changes except…
No. No changes, means no changes.
I mean could always add LFG while you’re adding your sprinkles to my vanilla ice cream. Pretty soon he will be asking for caramel syrup.
Also how do you think servers like nost, and lights hope manage gathering materials and mob density. They increase them to make up for the increased population.
-Sinclaire -Torch-
Sharding sucks. I don’t want it either.
I think Blizzard is using it as an excuse to not do any real research into how many servers they will actually need, or take actions to prevent rubbernecking tourists making the game unplayable for the first month.
Blizzard has basically 5 options.
-
Put some kind of gatekeeper in place, a box cost, a separate sub, a preorder, something to discourage tourists.
-
Set a reasonable server cap (~2500), and have the game near unplayable, while simultaneously having ludicrously long queues.
-
Set no server cap/unreasonable server cap, and have the game completely unplayable as 10,000 people try to cram into 6 newbie zones.
-
Create a massive amount of classic servers to deal with the influx of players, and then be stuck with hundreds of empty servers after a month.
-
Sharding.
There aren’t any easy answers. They appear as dead set against #1 as they are dead set on loot trading. Numbers 2 and 3 would both be horrible. Number four makes them confront server end of life super early, which is kind of terrifying to think about since they’re still in complete denial over it in retail, despite having an eighth the population they once had. And temporary sharding opens up the door to future sharding. Once they give themselves the ability to use it, they will use it. It’s basic human nature.
In short, there are no easy answers, but rest assured Blizzard will work diligently to find the one that works best for players, make up a reason why it won’t work, and implement whatever saves them the most money.
Forget my statement about population. No changes please. I will admit I’m used to having lots of people though.