This doesn’t entirely apply to PvE servers as the same faction could do this anyways on a PvP server but… Kazzak has a particularly nasty ability which punishes the group if members get killed by Kazzak. Basically, if a player gets killed by Kazzak, he will heal a massive amount of HP. Kazzak has a fairly short enrage timer. This means that guilds will have to kill Kazzak before more than a few players die.
With classic coming around, there’s (possibly) going to be a lot of competition for these world bosses this time around. I’m wondering what the rules would be regarding guilds purposely dying to Kazzak in order to heal him. Especially if they use low level alts to make sure that they get one shot by Kazzak. I’d hope that it falls under griefing, but there’s the grey area with level 60’s accidentally getting pulled into combat with the boss. Either way, the day Kazzak gets released, I’m expecting it to be quite a show even on PvE servers.
On PvP servers, GMs tended to overlook cross-faction competition for world bosses because PvP. I seem to remember it being an actionable offense on PvE servers, however. I think that’s why they added the debuffs to the green dragons when those were released. It forces raids to take turns on attempts.
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On pservers ally guilds would send in hunter pets to die to stop other ally guilds from killing him. The GMs had to step in and say that wasn’t allowed. I would assume it is allowed in classic. You need to kill Kazzak in 3 mins or less. Shadow Prot potions are required.
The question is, will there be active GMs like in vanilla?
I dont think there are any in retail wow atm.
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Damn good question. Their replacement, Auto-report, in retail is so ripe for abuse in the Classic environment. Wish we could get a view into Blizzards stance on this.
The only acceptable griefing involving Kazzak.
Which green debuffs are you talking about?
When a player dies to one of the green dragon world bosses, they get a debuff that puts them to sleep if they get hit by one of the dragon’s abilities. It lasts something like 10-15 minutes IIRC.
I have been wondering that as well. I feel like it is necessary for Classic since we don’t have LFR/LFG and are playing just on our server. Whether there will be or not remains to be seen.
Similar thing is in effect for Azuregos
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That was made a bannable offense on PvP AND PVE servers back during vanilla proper.
if you wanted to murder them while they were from killing Kazzak, that was one thing, but you couldn’t interfere with their attempt.
I remember on Illidan server. PvP can go hours. It was so massive it crashed the server at least twice. At the end, somehow they managed to stop fighting and do a 1v1 best warlock from both factions for the boss. My guild lock won it and we get to do Kazzak with no competition.
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This was back in the Saga/Die/Warpath days right? I was there on my Druid. After two hours the 1v1 was set up over IRC, but the UD lock won it unfortunately. Not the Gnome lock.
Fun times though. And no GMs intervened in the “griefing”.
Yes, Saga, DIE, Warpath. The one I was there, Saga lock won. Forgot his name. Definitely not Kahboom, Adalen and Rolock. I will remember once I see the name.
It wasn’t griefing if you ask me. It is a fight for the boss on a PvP server.
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So are you saying that on a PvP server, the opposite faction isn’t allowed to kill the faction that is killing Kazzak for resetting him?
Certainly seems prime to be abused. Not sure how they would deal with it though.
I mean…if one faction just gets the pull instead of the other and they have no recourse to compete (because not on PvP) it becomes highly contentious.
I can imagine players would just sit pets on his spawn set to aggressive so they would instantly tag him when he spawned or something silly.
Otherwise you are just leaving everything to split second timing of players mashing buttons when he spawns.
I can’t really see a good way of handling it on a PvE server really.
Either you allow it to happen or you just give the kill over the first faction each time.
Simple. He who dares, wins.
These tactics existed in Vanilla, and they’ll exist again in Classic. They are not something that people got particularly punished for and shouldn’t be again in Classic.
Yeah there was usually good competition for the world bosses on Illidan. Best server I’ve played on tbh. I switched to OCE for the raid times and ping in recent times. So amped for classic.
Yes, Illidan was the best PvP server for me as well. Took a break for Warhammer Online, come back just to find most of the Alliance disappeared. My main now on Frostmourne.
I would think it is considered griefing on PvE server abusing Kazzak mechanics.