Got bored and spent yesterday copy/pasting all the development cycle patch notes (PTR) into a document to investigate just who really gets the most development attention. Now there will of course be a few metrics to look at, given one class may have huge number of mentions, but only have small changes, where one class may have less mentions, but mountains of changes and text.
The metrics I’ll be looking at over the next couple of days will be:
- Total number of development mentions
- Total development word count
- Frequency of development (when one mention occurs, how long until another)
The data:
- Development notes have been gathered between yesterday and the Dragonflight pre-patch (when Evokers as the latest class first came on the scene).
- The total word count for all development notes within the data was almost 260,000.
- PvE and PvP notes were both included and not separated. At this stage I just want to see where attention is directed, not what kind of attention anything gets.
- Only Development Notes were included, nothing on live servers.
- I really hate that some specialisations between classes share the same names. This sucked and really made it harder to distinguish, but got there in the end.
- This was not fed into a robot. I originally tried doing it this way, but it made SO many mistakes and misinterpreted heaps, so I did it manually. Which means I must take full responsibility for any and all mistakes lol.
- If you disagree or think any of the data is wrong, I invite you to do the work and demonstrate. Saying this not to be dismissive of scrutiny, but to genuinely fuel more people doing this kind of thing, so we can all get a clearer picture.
Results:
So, the first metric is total number of mentions during development periods and results are as follows:
CLASS | SPECIALISATION | MENTIONS |
---|---|---|
DEATH KNIGHT | 54 | |
Blood | 27 | |
Frost | 45 | |
Unholy | 35 | |
DEMON HUNTER | 41 | |
Havoc | 25 | |
Vengeance | 20 | |
DRUID | 72 | |
Balance | 41 | |
Feral | 35 | |
Guardian | 26 | |
Restoration | 37 | |
EVOKER | 54 | |
Augmentation | 20 | |
Devastation | 24 | |
Preservation | 28 | |
HUNTER | 61 | |
Beast Mastery | 39 | |
Marksmanship | 33 | |
Survival | 32 | |
MAGE | 64 | |
Arcane | 46 | |
Fire | 44 | |
Frost | 38 | |
MONK | 69 | |
Brewmaster | 30 | |
Mistweaver | 45 | |
Windwalker | 38 | |
PALADIN | 71 | |
Holy | 41 | |
Protection | 33 | |
Retribution | 39 | |
PRIEST | 55 | |
Discipline | 32 | |
Holy | 35 | |
Shadow | 37 | |
ROGUE | 45 | |
Assassination | 15 | |
Outlaw | 29 | |
Subtlety | 21 | |
SHAMAN | 65 | |
Elemental | 31 | |
Enhancement | 41 | |
Restoration | 40 | |
WARLOCK | 47 | |
Affliction | 21 | |
Demonology | 18 | |
Destruction | 30 | |
WARRIOR | 57 | |
Arms | 42 | |
Fury | 42 | |
Protection | 39 |
This is cool to look at in isolation. It must be said mentions of course does not strictly equal development hours for the class/specialisation (or lack thereof). It will be good to compare each metric against one another when I’m done, to see if things like ‘do classes/specialisations with fewer mentions have more word count than high mentioned’.
So how did your class or specialisation fair? Who should be mad? Who feels their number of mentions doesn’t equal where playability is?