The bigger problem imho is lack of any citation.
Hey if the classic difficulty isn’t up to snuff I guarantee there are Mythic guilds looking for fresh blood and self motivated players.
Ever see a warrior tank get one shot on the pull in the last 10 years? Ever see the tank go from full HP to dead in full Current Tier gear on the 3rd boss of a raid because that boss hit so hard?
Just from BfA i can think of Fetid Devourer, Opulence and Orgozoa
The difficulty was that 1 mistake most of the time can wipe the raid and trying to get 40 people to do everything correctly without mistake was hard.
Ask anyone that raided Tomb of Sargeras if the “1 mistake causes a wipe” thing has gone away completely
I think not Brenda, in 2004 this was all brand new, nobody had a clue what they were doing.
This time around people are diving into 15 year old mechanics with 15 years of WoW experience, of course it’s easier.
The pretzel-like mental gymnastics will surpass even OP in time.
People have a LOT of mental investment riding on years and years of claiming that Vanilla was the Dark Souls of MMOs and taking a giant dump on anyone who disagreed.
Expect the cognitive dissonance to rise to a fever pitch before they allow reality to influence their thought processes.
People realize that people have been playing this game, Classic, for years and years. The mechanics of the fights are not difficult. The raids are not difficult. What made them hard was going into there with zero knowledge and more than likely 20 idiots in every raid making it more difficult.
That is simply not true.
The raids are not at their pre-bc state.
If they where druids would be viable and have ToL. As well as LFG stones working.
And so now we are arguing about how Classic isn’t really Classic enough. I just roll my eyes at crap like this.
There is a segment of these Classic zealots where it will never be good enough.
I don’t understand what the issue is here. That Blizzard was somehow supposed to release version 1.0 of Vanilla with no nerfs from subsequent patches ever but also put in content that came in subsequent patches? Or somehow find the one patch that was the hardest by consensus and only run that patch?
The thing is, patch 1.12 is what Blizzard considers the definitive version of Vanilla. Where bugs were fixed, itemization was where it should be, and damage was where they wanted it. Didn’t most private servers also run 1.12? If not 1.12, what patch then?
This is a fifteen-year-old game. Everyone has far more knowledge than they did in 2004 when it was new. Raiders are far more experienced from years of handling more complex mechanics from the modern game. Of course bosses are going to fall quicker than back in 2004. And players will level faster. And our memories of Vanilla as the end-all of hard content in WoW’s history are probably faulty to some degree.
Exactly right! 3 types of players in WoW:
- Adventurers (includes questors, crafters, social groups, RP)
- PvPers (includes twinks, duelists, BG repeaters)
- LvL Cappers (includes raiders and dungeon repeaters, speed runners, etc)
Plenty of room for all 3 I think - but I agree with you that Classic does not have to be pure vanilla to be able to enjoy the vanilla feelings again. (Not too much of that for Adventurers left in current retail … but I still, when short on time, will play some of my current retail toons, too.)
[quote=“Velquez-moon-guard, post:1, topic:280667, full:true”] Just so you know we’re playing nerfed Classic
[/quote]
All I’m getting is “this doesn’t match my rose colored glasses”
Yea I didn’t know what a zepplin was when I first played back in classic, you know how big a difference that is to playing the game now for me?
They removed some quests. There are quests that used to be in early wow that are no longer there in 1.12. This reduced the amount of time you spent questing.
Survival rate is vastly improved because aggro range and once aggro mobs are no longer aggro, rendering pack mobs pointless, ones that were once a danger because of aggro adds etc. You used to have to make suicide pulls to loot a quest item real fast or form a party to complete objectives on normal quests, and some you had to skip because you wanted to solo and couldn’t do.
Leveling is much faster, downtime is reduced. This cut total time played by 30%
You’re getting to end game 30% faster than before patch 1.12.
And pservers were stupidly easy also. A lot of people were saying they were inaccurate. The joke is on them (and on me) for us being right - but that they were actually HARDER than Classic. Which is straight up sad.
Can the « vanilla is so hard » mentality be compared to work experience. Imagine having 15 years of experience in your field and maybe a Master’s degree and then you go back to your 1st job after school. … your experience alone would make it way easier. Better knowledge of the issues and challenges…
I am not a pure vanilla player (I started a little before BC and yes the faceroll of retail is a sad state). But I am still convinced that more experience and a much better understanding of the game mechanics in themselves make classic easier.
Considering the amount of people that make the comparison to WoW as being a second job, I would say it’s a fair comparison, and it’s one that’s not wrong.
If you play the game more and for longer, you’re going to be better than others, and you’re going to be more efficient at things. That’s just how it works.
Wow,after looking at that list of what will be nerfed in the future,raids will be getting easier.
Your obsession with me and my posts is mildly disturbing, considering I still have no idea who you are. I do like the attention, somewhat; do proceed with your hilarious lies about my “40 alts”.
Teremus the Devourer can be kited to Stormwind, or should be based on the beta. Kazzak, however, will be leashed to the Blasted Lands.
Correct me if I’m wrong, because I didn’t start playing until super late 2006, but I’m pretty sure the open world didn’t see a nerf until patch 2.3 of TBC. So I’m not entirely sure what you mean when it comes to the mobs in the questing zones being easier. Sure there were class changes throughout the patches, but as far as I’m aware, the mobs in the zones didn’t change.
Idk man…sounds like alot of straw grasping here, if you believe that only “mechanics” are the only challenging thing in all raids from say WoD up, that’s false…let’s take heroic Kil’Jaden for example…if you missed a soak, there was a 85+% chance it was a wipe, and that’s only one boss, there is a ethora of bosses from WoD and up that will one shot your azz if you messup, and that’s not even talking about mythic…yes I agree you had to manage stuff in Vanilla, but compared to what your managing in retail…it’s not even close to the level of anything vanilla had to offer