The tech is there, elder scrolls online does it and its a subpar mmo. Cmon blizz!
Herod or death.
The tech is there, elder scrolls online does it and its a subpar mmo. Cmon blizz!
Herod or death.
ESO does it by sharding the hell out of the server. In no way would this be a good thing.
Just take half the population and manually put their characters on a new server and lock it
I dunno. Heck, it may BE a megaserver already.
Consider that if (for instance) Blizz is putting a “vanilla level cap” per layer …
From what I understand, the severs they are using today are already much larger than the ones they had at launch. I have heard a medium today is equal to a full of 2007.
And without some sort of sharding or layering technology a huge server is going to have bottlenecks all over the place. Gathering nodes, quest mobs, PVP areas, and more. It’ll be a mess, I don’t even know how it’s going to work with the increased server size that Blizzard is doing now.
Layering will end up being a permanent thing til the server dies, if ever.
Better idea: Create 3 copies of Herod all with the same name. Copy everyone’s characters to each one and let them sort it out.
Layering aside, dynamic respawns affect the gathering nodes as well as mobs.
I like this idea. Then in phase 2 you change two of their names to Doan and Vishas and watch the chaos.
Absolutely, it’s a complex mess that I hope doesn’t tip the balance too far one way or the other. The server economy could be seriously affected by the wrong values for spawning nodes and consumption of the resources.