Raids are your untimed challenging content.
The timer is the challenge for getting the reward.
You can’t remove one without removing the other.
The only other solution would be to make an equally difficult challenge in a different way, so if your group isn’t able to time a key it wouldn’t be able to complete it in any amount of time.
seriously. I hit 2k on tuesday without looking at a single route. I just winged it. yes, I remembered the basic junkyard route from bfa, but everything else was basically press W.
oh, I’ll probably route it up to push higher, but you do not need to do anything crazy to run 1-15s and probably even beyond.
Reason classic failed is they didn’t nip RMT, botting and GDKP in the butt early on.
Literally no one was doing stockades or dead mines or anything… they would throw gold from their main at someone to boost them.
They had to remove EXP gained while in group with someone higher level due to that recently. They had to nerf AOE, they had to cut down on pally strat boosting.
No one will let you into content unless you grind an artificial IO score. That’s not my cup of tea. If I could access that the way I used to do deadmines then maybe I’d have fun.
There is an IO requirement to list your own key?
It’s really easy, actually.
Source: I’ve been learning Prot Paladin and tanking things blindly with no regard for route/the timer and have had no issue timing anything.
and how do you think everyone w/ no 1 got started on? Since no1 invites people w/ no IO. Oh wait there is. It’s start your own group
Literally just start your own group.
It might be cliche, but it’s not hard to run your own keys.
It really speaks to the quality of content and engagement that the majority of players were boosting through content rather than, you know, doing it.
You don’t grind dungeons for your score then. You do dungeons in the way I described and the score happens naturally as you gear up and progress through key levels. You can get to ~265 with mythic 0s and legendaries. You can get into a +2 at 265.
No they didn’t. You just don’t know what you want, you went to classic looking for the classic experience and it wasn’t there. It can’t be there.
What you want is the game being new and making friends along the way. WoW is not and never will be the same experience as Vanilla was, times change, game changed, people changed.
You’re living in the past and will never get what you want out of WoW again.
It’s funny because some people struggle to time +15 with the same gear as others did a +32.
The skill gap in this game is a absolutely massive.
I’m of the opinion we take a FFXIV type approach with the timers.
Keep current timers, if you clear the dungeon in time get 3 pieces with an X% chance of more loot based on level, level increases normally. Along with that, have a timer twice as long (e.g. 80 minutes instead of 40) that gives 2 pieces of loot only, key goes up by 1 if successful and can still reroll keys.
If you fail the extended timer then just like FFXIV the dungeon is simply over. It’s not perfect but keeps the current system while giving a more lax system for those who prefer to feel less rushed. Odds are if you couldn’t do a dungeon in an hour and a halfish you weren’t clearing it anyway.
For a while now I’ve been saying the problem with M+ scoring is that it’s a pass/fail binary that either upgrades or breaks keys. They could solve this and make M+ a much less stressful experience for players who don’t want that, while maintaining the stress for those who do, by making the completion metrics more modular.
Instead of basing success solely off the timer, which deaths further penalize, they should make the death count its own separate metric. Each dungeon has its own timer, each difficulty level has its own deaths limit.
Finish the dungeon under the timer and without exceeding the death limit, your key upgrades.
Finish the dungeon over time but under death count, your key stays the same level.
Finish under time but over death count, key also stays the same.
Finish over both time and deaths, key downgrades.
This maintains the difficulty level for progression groups who still need to play fast and well in order to upgrade their keys, but allows more casual groups to progress through M+ at a more sedate rate without being penalized for playing at a speed they’re comfortable with as long as they’re also playing well.
![](https://render.worldofwarcraft.com/us/character/dunemaul/90/224786266-avatar.jpg?alt=/wow/static/images/2d/avatar/6-0.jpg)
If you ignore the timer, you’ll never get past M2.
To be fair. Ignore the timer does not mean takes your sweet time.
![](https://render.worldofwarcraft.com/us/character/zuljin/248/192727288-avatar.jpg?alt=/wow/static/images/2d/avatar/6-0.jpg)
Keep current timers, if you clear the dungeon in time get 3 pieces with an X% chance of more loot based on level, level increases normally. Along with that, have a timer twice as long (e.g. 80 minutes instead of 40) that gives 2 pieces of loot only, key goes up by 1 if successful and can still reroll keys.
it needs to go the other way.
keys no longer degrade when not timed, but no loot for failed timers.
we don’t need to hand people near max level (after upgrading) loot for being so bad at the game it takes them 80 minutes to do what others do in 20, but I also think the key degrading is the actual culprit here of people’s malcontent.
![](https://render.worldofwarcraft.com/classic-us/character/grobbulus/33/49233185-avatar.jpg?alt=/wow/static/images/2d/avatar/10-1.jpg)
Raids are your untimed challenging content
you aren’t wrong.
I very rarely look at or worry about the timer and my group times high keys regularly. lol
You can legitimately ignore it. Just do the dungeon and do it well and there is nothing to worry about.
What I’m saying is to just not worry about it. You either do or don’t time the key. It isnt a big deal. Have a good time.
![](https://render.worldofwarcraft.com/us/character/area-52/215/170706903-avatar.jpg?alt=/wow/static/images/2d/avatar/36-0.jpg)
Ignore the timer does not mean takes your sweet time.
What if I want to skip all the trash and just pull the bosses? Will my key get upgraded so that I can continue on to the next level of challenge?