So a few things Enmity=agro and Potency = damage, I understand the math is different so they point to point damage is different. Just wonder what people think compared to wow pally.
Primary Starting attack.
Fast Blade - Weaponskill Instant Delivers an attack with a potency of 160.
Primary Agro Rotation Single Melee
Savage Blade - Weaponskill Instant Delivers an attack with a potency of 100. Additional Effect: Increased enmity Combo Action: Fast Blade Combo Potency: 210
Rage of Halone - Weaponskill Instant Delivers an attack with a potency of 100. Additional Effect: Increased enmity Combo Action: Savage Blade Combo Potency: 270
Shield Swipe - Ability Instant Delivers an attack with a potency of 100. Can only be executed immediately after blocking an attack. Additional Effect: Pacification Duration: 6s Additional Effect: Increased enmity
Single Agro
Provoke - Ability Instant Gesture threateningly, placing yourself at the top of a target’s enmity list.
Shirk- Ability Instant Diverts 25% of enmity to target party member.
AOE Agro
Flash – Spell Instant Increases enmity in all nearby enemies. Additional Effect: Blind Duration: 12s
Ultimatum - Ability Instant Provoke nearby enemies, placing yourself at the top of their enmity list.
Circle of Scorn - Ability Instant Delivers an attack with a potency of 100 to all nearby enemies. Additional Effect: Increased enmity Additional Effect: Damage over time Potency: 30 Duration: 15s
Primary Damage Rotation Single Melee
Riot Blade - Weaponskill Instant Delivers an attack with a potency of 100. Combo Action: Fast Blade Combo Potency: 240 Combo Bonus: Restores MP
Royal Authority - Weaponskill Instant Delivers an attack with a potency of 100. Combo Action: Riot Blade Combo Potency: 360
Goring Blade - Weaponskill Instant Delivers an attack with a potency of 100. Combo Action: Riot Blade Combo Potency: 250 Combo Bonus: Damage over time Potency: 60 Duration: 21s
Shield Bash - Weaponskill Instant Delivers an attack with a potency of 110. Additional Effect: Stun Duration: 6s
Spirits Within - Ability Instant Delivers an attack with a potency of 300. Potency decreases as own HP decreases.
Requiescat - Ability Instant Delivers an attack with a potency of 350. Potency decreases as own MP decreases. Additional Effect: Increases attack magic and healing magic potency by 20% if current MP is at 80% or higher. Duration: 12s
AOE attacks
Total Eclipse - Weaponskill Instant Delivers an attack with a potency of 110 to all nearby enemies.
Range Attack
Holy Spirit - Spell 1.5s Deals unaspected damage with a potency of 380. Shield Oath Bonus: Increases Oath Gauge by 20
Shield Lob - Weaponskill Instant Delivers a ranged attack with a potency of 120. Additional Effect: Increased enmity
Tank Stances
Shield Oath - Reduces damage taken by 20%, while reducing damage dealt by 15% and increasing enmity generation. Cannot be used with Sword Oath. Effect ends upon reuse.
Sword Oath - Deals additional damage with a potency of 75 after each auto-attack. Damage affected by weapon delay. Cannot be used with Shield Oath. Effect ends upon reuse.
Damage Mitigation
Sentinel - Ability Instant Reduces damage taken by 40%. Duration: 10s
Cover - Ability Instant Take all damage intended for another party member, suffering only 80% of it. Duration: 12s Can only be executed when member is closer than 10 yalms. Does not activate with certain attacks.
Bulwark - Ability Instant Increases block rate by 60%. Duration: 15s
Hallowed Ground - Ability Instant Renders you impervious to most attacks. Duration: 10s
Sheltron - Ability Instant Blocks the next attack. Additional Effect: Partial MP restored upon block Duration: 10s Oath Gauge Cost: 50
Divine Veil - Ability Instant Upon HP recovery via healing magic cast by self or a party member, a protective barrier is cast on all party members within a radius of 15 yalms. Duration: 30s Barrier Effect: Prevents damage up to 10% of your maximum HP Duration: 30s Effect ends upon additional HP recovery via healing magic.
Intervention - Ability Instant Oath: 50 Reduces target party member’s damage taken by 10%. Duration: 6s Additional Effect: Increases damage reduction by another 50% of the effect of Rampart or Sentinel if either are active. Oath Gauge Cost: 50
Passage of Arms - Ability Instant Increases block rate to 100% and creates a designated area in a cone behind you in which party members will only suffer 85% of all damage inflicted. Duration: 18s Effect ends upon using another action or moving (including facing a different direction). Cancels auto-attack upon execution.
Rampart- Ability Instant Reduces damage taken by 20%. Duration: 20s
Awareness - Ability Instant Nullifies chance of suffering critical damage. Duration: 25s
Anticipation - Ability Instant Increases parry rate by 30%. Duration: 20s
Reprisal - Ability Instant Lowers target’s damage dealt by 10%. Duration: 5s
Rescue
Tempered Will - Ability Instant- Immediately cures Bind and Heavy, while preventing most knockback and draw-in effects. Duration: 10s
Convalescence - Ability Instant Increases own HP recovery via healing magic by 20%. Duration: 20s
CC
Low Blow- Ability Instant Stuns target. Duration: 5s
Interject - Ability Instant Silences target. Duration: 1s
Healing
Clemency - Spell 1.5s Restores target’s HP. Cure Potency: 1200 Additional Effect: Restores to self 50% of HP restored to target if target is a party member
Buff
Fight or Flight – Ability Instant Increases physical damage dealt by 25%. Duration: 25s