WoW needs to just build expansions with flying in mind. I understand they want us to quest through the zones. But every expac, the forums are complaint sections about flying.
In my opinion, they should design the max level content to involve flying and just give it to us at max level. Have areas in zones, that are dangerous to fly over. Have daily quest hubs that can only be reached by flying. Have flying enemies in some areas, that can aggro on you, and tackle you to the ground to fight. Shore up the leveling experience to where the story of the game is weighted at max level.
Hell we could just lvl squish each expac. Level from 50-60 each time. The previous expac added to chromie time. Shorten the leveling process, and weight the story to max level activities. And just design all of it with flying in mind.
I would love this, but you are crazy if you think people want fly to actually mean something other than a easy skip, one of the things that people complain and still does to this day was the worm that gave slow if you fly past them because you couldn’t just “numlock alt+tab” your way to quests
Why design a beautiful landscape if you’re just going to fly over it? I’ve missed a few expansions but isn’t that how every one of them was released? With no flying up till a certain time frame?
Indeed. There’s literally a post on the front page of GD right now whining about the Aerial Suppression Unit. These are just lazy, entitled gamers, and their opinions should be banished straight into the trash bin.
You will always have to land for quest objectives and what not. But adding in places that can only be reached by flying adds depth. Floating islands. Enemy blimps, ziggurats, airships. Tall mountains with caves and vistas only reachable by flying. Deep crevice’s and pits, where anything by flying down into them will mean death.
It opens up a lot of options. it gives these zones a verticality element. For the most part, only Revendreth really has a vertical nature to it. All the other zones are pretty dull when it comes to traversing. Just a flat plain with maybe some small hills.
Patch 8.3 added massive, very obvious, and extremely avoidable worms to the sky that slowed people’s flying speed if they got too close. And people still lost their minds over it. I know complaining is the norm, but I honestly couldn’t believe the amount of complaining over worms in the sky.
originally it seemed like they wanted to be done with it entirely now it seems like the plan is to allow flying in the previous patches content simply for completing it.
i think the bigger issue is that they lockdown any and all movement between content. timeless isle was well received but didnt have flying, guess why? because it had alot of ways to get places, be it the rocket jump, the albatross, ect ect. but they keep limiting where/when you can use that stuff, while locking flying. blizz needs to pick one or the other not both.
It’s funny to me that Icecrown is one of the worst zones they’ve ever designed. Creating a zone that can only be traversed by flying resulted in a disaster. I know most of the games zones pretty well but I couldn’t tell you much about Storm Peaks or Icecrown because you just look at your map, face in a direction, and auto-fly there. You absolutely do NOT “appreciate the view”, you do the literal opposite, you completely tune it out because you have no need to use any visual information - you wait a certain amount of time, and then you’re at your destination. By comparison, when you’re running along the ground and zig-zagging and making note of hazards, you’re observing the world and building a mental map of the place.
Yes. But the debuff was 5min and the worms just wandered the zone. I was thinking more like, a quest area, where in that small section of the zone, you have enemies with harpoon cannons that can bring you down if you dont fly evasively, or perhaps, flying enemies, that will attack you mid air, and if you dont fend them off, they will bear you to the ground. But not all over a zone. Just in a small area of it.
That combined with a lot of other elements to incorporate flying into the zone design, in my opinion, would be a welcome change.
Honestly, I think flying was the worst idea that came out of BC. It only acts as a skip, there’s no engagement (and when there was people were pissed), and the zones were only designed with flight in mind during cataclysm. Otherwise at best there are a couple areas that need it. If we needed a speed increase, they could have improved ground speed in a similar way to flight. I’m just old I guess.