You were taking ideas from T*rtleWoW or the Addon developers for the LFG tool werent you.
They may judge you but I wont. I wont judge you Blizzard.
(It was a good idea)
You were taking ideas from T*rtleWoW or the Addon developers for the LFG tool werent you.
They may judge you but I wont. I wont judge you Blizzard.
(It was a good idea)
If they did, great idea and a really smart move.
Look at what is popular in the community and build it right into the official game.
I think the only people more clueless than the devs about the direction Classic should take is the players. That would be a disaster.
What I would like is people making these decisions who actually want the experience of the old game. Who understands convenience is a double-edged sword, and inconveniences serve a purpose and can make the game better. But you have to be smart about it, and adapt to the tryhard mentality of todayâs playerbase.
I want people who value rpg elments and immersion more than balance. Who care about the social experience and the community. That is what is going to set this version apart and make people play it. Not just the same routine that theyâve had for years and years. We need more world content. We need massive, epic battles. We need a dynamic world. Players not knowing whatâs going to happen when they log in. Something radically different.
But if you ask the players, weâll end up with âLog on, do your daily tasks as quickly as possible, log off.â And thatâs the easiest design structure for the devs as well, so theyâll trend towards that direction. Boring. Been done over and over.
This is part of what made WoW so great to begin with. Blizzard was the king of taking the ideas that worked from other games and doing it better. If Turtle WoW innovated on top of 2004 Blizzardâs game design, Blizzard would be smart to incorporate those elements into their re-release.
I hope they steal every great idea from everywhere. That would mean they are striving for improvement and not resting on the past.
WoW has had an LFG tool since Wrath.
LFG tool was in TBC, it was more similar to what we have in Anniversary Classic.
This is bait right?
The LFG tool was in wow for years before Turtle wow was a thing.
Iâm with OP, Blizz just steals ideas from PServers.
Does nobody else find it suspicious that Warmane had the Continent of Northrend from WC3 released, and years later Blizzard adds it to Classic? Just stealing ideas smh my head
Blizzard has always stolen ideas from other games and then made them better.
Itâs the second half of that sentence thatâs no longer true.
So⌠they steal Blizzardâs intellectual property because they canât create their own game and thatâs fine⌠But Blizzard stealing their ideas which wouldnât work without their creative property is wrong?
Legally itâs Blizzardâs intellectual property. But current Blizz had nothing to do with Vanilla. Turtle actually has more people working on it than Blizzard does, since they have Designer Dave.
Bait topic but I mean, WoW has always done its best work by copying something else anyway
Surely even someone like you understands that this is a delusional desire. Like, absurdly delusional. Youâre basically asking for infinite content, and even more fundamentally youâre asking to be time traveled back to 2004.
What you want is impossible because infinite content is impossible. And even if you magically had infinite content it wouldnât achieve what you desire because itâs not bringing back being a kid, experiencing the kind of unique, massive, global, concurrent experience that vanilla was. Even if content is eternally revolving youâre not getting back discovering the fundamentals of an MMO, and a gigantic and nearly seamless virtual world for the first time. Youâre never getting back that âall kinds of folkâ community that was so unique to vanilla, because the playerbase interested in Classic is the antithesis of that.
Youâre also, by the way, never going to intentionally recreate the meta-experience derived from the friction of the original game. You people have zero clue what is good friction and what is bad friction, and beyond that there is a cataclysmic difference between shared suffering when it just kind of âis what it isâ and everyone (players and developers) are trying to move the game in a positive direction, and shared suffering when lunatics like you are jerking off to it in the corner as itâs happening. Non-engineered, implicit friction still exists in gaming, but rarely in vanilla.
Why is it delusional?
You hire GMs who function similar to a DM in DnD. Someone given tools to spawn events and creatures. Some perhaps randomly. Some given long requirements. But you also put in place certain restrictions and limitations. It canât be utter chaos. Thereâs guidelines that have to be followed. Even server to server the experiences will differ.
And obviously this isnât the only form of content. Thereâs still dungeons, raids, whatever. But the point is thatâs not the sole purpose of playing.
I look at SoD and I see a complete failure. Players long in, do their chores, log out. Putting world bosses into instances was a terrible idea. They go from grand, epic, massive battles in the open world to just routine. The experience isnât unique in SoD. You can give all the spells you want, and open up new roles. Itâs still the same old same old design structure. The bigger focus needs to be on the actual experience of playing the game. Something new and different is whatâs needed. Players can go play a lobby game in every other version of WoW already.
dragonriding in retail is not better than gw2 mount/flying system that they stole from lol.
they get a for trying though.
Thatâs true.
They used to make them better now itâs all just bad.
You mean the LFG tool that they literally did for WOTLK Classic and you now have in fresh?
Yeah⌠clearly a stolen idea, not like itâs basically the LFG from Retail that has been existing since they took it⌠from oQueue.
He said, before typing something monstrously delusional, rofl.
Oh lordy. Beyond being a complete non-starter for reasons that are obvious to anyone who isnât a deluded moron, this is not even a good idea. Youâre talking about a moderately deeper (not even sure it would be deeper tbh) version of every random event generator that already exists, and which would be ignored after the novelty wears off in a week.
What grand, epic, massive battles? Theyâre laggy clusterforks like they always have been all the way back to the famous TM vs SS battles. World bosses are atrocious, horrific content. Absolute wastes of game space. Instancing them at least makes them not wastes of data storage.
Making content for the .1% of the most degenerate human beings in your playerbase is hilariously poor game design.
Yes, itâs called a new game. That experience youâre after exists in games that you havenât played yet, and it is ephemeral and not something you can manufacture over and over again within the same game.