June 4th - PvP Q&A

Less than 5% of players make it to the dampening OP is talking about. Why would you want to design arenas to be 1/3 as long when 95% of the players won’t even get to high damp?

How would that be enjoyable when the main complaint already is one shots and massive gear disparities which cause short games in the first place?

*%’s are best guesses but I don’t think they’re unreasonable

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Yes I heard. It is very kind for Holinka to take the time to do this interview with the community. I’ll be in touch with Elliott!

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3-10 minute games sound perfect to me. Cool downs are still a bit too powerful right now and damage outside of them could be higher

Because the things that make games really long are half because of things that cause games to be short for inexperienced players and the other half are things that wouldn’t hurt them much to remove :slight_smile:

Which is what 95% of arena games already are though. Are people in the 1400-1800 brackets queuing 3s and averaging over 10 minute games?

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so we just pulling random % and made up stats out of thin air now huh ? ah ok got it

#soloqueue

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i really want you guys to get soloQ so i can watch the same people who spam for it complain about it

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arena should never be designed for those brackets

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you should only have a chance to use those cds once per match, and be punished for misusing or not using at all.
it is pretty boring what we have rn that people can use cds multiple times per match.

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Hopefully his chat will be spammed with gear concerns

unfortunately it will probably just be people demanding boosters be banned

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Why do they insist on always trying new systems when it comes to

-Ilvl difference
-Gearing
-Catch up systems

We all know how “fun” it is to gear alts, or even new players coming back into the game.

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nothing will change and if it does it will only be until the next major patch. until we have a real dev team for classes and 1 for pvp it will just be more of the same. pvp and class design are a secondary job for a handful of designers which is why so many broken things get past them onto live servers and why it takes them an entire patch to fix them

shoot that applies to a lot of things, not even just pvp
blows my mind that they get away with letting things burn for like 6 months at a time, like class balance even in pve and stuff
it’s like they’re not allowed to touch things and players don’t seem to care

anyways i’d ask why they’ve consistently told players they care, they listen, and then never address important topics like the giant venruki gear thread, boosting, ilvl disparities and so on.
and then when they do, they give a non-answer and make changes nobody wanted.
when people said they wanted WoD gear, they meant they wanted two sets that everyone eventually hits, and it’s BiS in PvP. adding some extra ilvl scaling so you can say “WE DID IT” doesn’t improve anyone’s pain points

oh ps stop taking softballs asked by people who don’t spend any time looking to see if their question was already answered

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they prescreen all these interviews. no negative or passive-aggressive questions will be asked. content creators would kill any chance to ever get another one and its liquid gold for youtubers and streamers and ven would lose his casting job if it asked them. all the questions are going to be super sanitized and corporate speak

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Can someone please ask if they’re willing to revert the 9.1 gearing changes? The changes address an issue that frankly doesn’t exist; obviously no one wants BFA again where pve gear > all, but that’s not what’s happening with the current system.

If we look at ladder, we see at all levels that PVP gear >pve gear in pvp situations.
If we look at warcraft logs and raider.io, PVE gear > pvp gear in pve situations.

This change DOES make gearing significantly more punishing for alts/people who join the season late, and is doubly punishing for people who pvp AND pve since they get screwed by having to pick between the two for the vault.

For pve concerns that people “have” to pvp for pve, that situation really hasn’t existed since raid drops were buffed and valor was implemented. RWF guilds will still need to for RWF, badge trinkets, and haste/verse pieces because those pieces wont exist in pve even with the changes.

Furthermore, the changes don’t address any concerns (out ilvling brackets, the insane honor grind, etc)

The proposed change don’t make anything better for anyone, but do make things worse for a lot of people.

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this

times

100000000

2 more years and a dream

ya bfa destro/sp/rdruid/dh/dk requiring dampening just to start making progress in the game was absolutely bad gameplay

there was no thought or nuance involved
‘just live’ as a win condition will always be incredibly bad gameplay

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smourne deathbringers will s8 for eternity plzzzzzzzzzzzzzzzz

I don’t hate that as a fundamental concept, but it needs to be done carefully. I don’t mind if rot comps can do unhealable dps and win a game if they can stay alive for like 4-7 minutes, but for that to be the case, they shouldn’t be able to win bar massive mistakes/outplays before then and they need to be killable while needing to use active abilities to survive.

Stuff like auto frenzy or necrolord conduits making it so a class cant die before damp with 0 active thought is awful for the game always, especially when its on classes who can win in the opener/at any point in the game while ALSO winning in damp.

BFA rogue/mage & destro+firemage and current shadowlands “jungle” are prime examples of poor game design: They can win in the opener or with any go, but also had the tools to go late into dampening and win by “not losing”. Also, passive tankiness is just gross and shouldn’t ever be a thing without some significant offensive tradeoff.

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