Jumping charge, intercept, feral charge in TBC

This had better be a thing, it’s part of the PvP meta in tbc.

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um…why wouldn’t it be? lol

Cuz blizzard fixed charge to actually work near 100% in Classic and that’s not legit accurate. You should be able to strafe charge in Classic and can’t because it alway works.

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As much as I wouldn’t mind them re-implementing it. It would get hated on by everyone just as batching is currently in classic. Currently jumping a charge stun doesn’t work in classic (likely due to them porting it to a legion client), so I highly doubt this artifact will cross over to classic TBC.

Charge jumping was actually not a thing in Vanilla, it was a side effect of immunity granted to prevent players from being sheeped off flying mounts (as I remember it) Prior to that flying mount poly immunity you could not jump charge. Not sure why other CC’s could not be jumped quite honestly but only charge, intercept, bear charge could be avoided by jump… =/

Incorrect.

Patch 4.3.0 (2011-11-29): Charge (and related abilities) should now correctly path to a target even if the target moves during the Charge. This change should decrease the likelihood of the warrior Charging to a different location than the target.

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This would probably go about as well as batching.

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That’s not charge jumping, that’s glictching charge pathing, its a different bug. They were both fixed in Cata, and the retail version of charge pathing was included in Classic.

It’s exactly the same thing.

Jumping as the target charges you, causing you to maintain your momentum through the air even when stunned. It wasn’t fixed until late in Cataclysm.

There are countless videos depicting charge jumping in vanilla, TBC, and WotLK.

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Was very different in Vanilla actually.

https://www.youtube.com/watch?v=1C7Uvt_0oYs

Skip to 2:48, did not even take me 30 sec to find Vanilla difference here. Charge always stunned in Vanilla, but did not always make it to the target.

TBC, you could jump immune the stun, its very different.

Pathing on TBC charge also got the warrior to the target, so if he was any good he could still apply hamstring or fear (if he had rage for it)

Its VERY different.

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Jump immune? Uh, no. You didn’t immune the stun. You still got stunned, it just didn’t stop you in the middle of the air.

It would take you to the target if the target did not jump at the same time. That’s why it was called charge jumping.

You’d specifically jump as the charge happens so the Warrior would charge to where you started the jump.

The thing about Classic having retail mechanics is that the target of the charge gets stunned in the middle of the air and stops moving. That’s not how it should work.

Charge jumping was fixed in Cataclysm by sending the Warrior to the location the person would land rather than where the jump started. This didn’t do anything to fix charge jumping off ledges, which is why it was later changed to stun targets in the middle of the air later on.

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My memory was full immunity, but memories fade, looks to greatly reduced the stun duration, OR classic uses the wrong stun mechanics and that’s possible because charge got changed a few times since Wrath to have longer stuns, different DR’s less stun worse DR’s etc.

Either way it’s 100% effective and part of the TBC / Wrath arena meta.

https://www.youtube.com/watch?v=UaJ-mTrnNH8

Charge jumping need to be part of the meta, its important.

I suspect that Charge is not completely accurate (not a surprise) in when the stun is applied and for how long in Classic. Likely that stun is lasting too long in Classic, being extended by the pathing duration.

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Does it have any effect on duration, or is it just part of the DR from previous CC? I don’t know where in the video the jump itself is.

That said, it doesn’t matter. We don’t have to preserve any meta because there’ll be a new one.

Charge only stuns for 1 second. The duration isn’t greatly reduced, at all in that video.

Charge at 0:40, Mage is stunned until 0:41.

Ewww… Tho some cool comps could spring up, I suspect that L$D will be stronger this time around.

In Classic (not talking TBC) If the warrior is snared, the stun will last longer than 1 sec, you’re stunned from the point of (button press) until 1 sec after contact.

In TBC its 1 sec gross, travel time be dammed.
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Well, regardless of all that, I do agree that charge jumping should work in TBC.

Honestly a new meta would be fun. There’s now, “eww” about that.

Depends, like long as the game works mechanically about the same like 98% Ill be happy… I am happy with Classic evenwith all the bugs and inconsistency that got brought in with the legion engine, but its still really fun because the game tuning is far superior to retail.

On private server where u can do this the momentum of a jump also carries through a grenade stun and others