We’ll see how far off the mark these are when the rework is revealed later this week.
Row 1
- NEW - Fire Shield: Protects the target with an elemental shield for 60 min. Limit 1. Your elemental shields are now imbued with fire, increasing the target’s movement speed. Combines with other elemental shield effects. Passive: You gain the benefits of your elemental shield at all times.
- NEW - Earth Shield: Protects the target with an elemental shield for 60 min. Limit 1. Your elemental shields are now imbued with earth, periodically generating an absorb shield around the target. Combines with other elemental shield effects. Passive: You gain the benefits of your elemental shield at all times.
- NEW - Water Shield: Protects the target with an elemental shield for 60 min. Limit 1. Your elemental shields are now imbued with water, periodically healing the target when they take damage. Combines with other elemental shield effects. Passive: You gain the benefits of your elemental shield at all times.
- NEW - Lightning Shield: Protects the target with an elemental shield for 60 min. Limit 1. Your elemental shields are now imbued with lightning, dealing Nature damage to the target’s attackers. Combines with other elemental shield effects. Passive: You gain the benefits of your elemental shield at all times.
Row 2
- NEW - Lava Burst: Hurls Molten lava at the target, dealing Volcanic damage. Lava Burst applies and refreshes Flame Shock on the target. If the target is already affected by Flame Shock, Lava Burst will critically strike.
- Brimming with Life: Unchanged, position moved
- NEW - Chain Reaction: Healing Surge, Healing Wave, and Lightning Bolt chain onto nearby targets, up to 4, healing or damaging them up to 80% of the amount done to the initial target. Affecting fewer targets increases the potency on secondary targets, maxing out at 100% when only 2 additional targets are affected.
Row 3
- Cleanse Spirit / Purify Spirit: Unchanged, position moved
- Choice Node:
- NEW - Earth Elemental: Calls forth a Greater Earth Elemental to protect you and your allies for 1 min.
- NEW - Ancestral Defense: The target limit of your elemental shields are increased by 1, and its passive effects on you are increased by 50%.
- Choice Node:
- NEW - Planes Traveler: Astral Shift gains 1 additional charge and its cooldown is reduced by 30 sec.
- NEW - Astral Bulwark: Astral Shift gains 1 additional charge and reduces damage by an additional 10%.
- Note: Astral Shift is now baseline for all shamans starting at level 10.
- Frost Shock: Unchanged, position moved
- Wind Shear: Unchanged, position moved
Row 4
- Choice Node:
- Poison Cleansing Totem: Unchanged, position moved
- NEW - Disease Cleansing Totem: Summons a totem at your feet that removes all Disease effects from a nearby party or raid member within 30 yards every 1.5 sec for 6 sec.
- NEW - Ancestral Wolf Affinity: Ghost Wolf is no longer canceled when using totems or other Shaman abilities which do not heal or deal damage. Ghost Wolf increases your movement speed by an additional 20%.
- Choice Node:
- Tremor Totem: Unchanged, position moved
- NEW - Tremorous Shift: Astral Shift can now be used while under any crowd control effect, and removes Fear, Charm, and Sleep effects when used.
- NEW - Elemental Warding: Imbuing an element into your elemental shields causes the target to take 3% reduced damage from the associated element. Fire: Fire damage. Earth: Physical damage. Water: Frost damage. Lightning: Nature damage.
- Choice Node:
- NEW - Healing Stream Totem: Summons a totem at your feet for 15 sec that heals an injured party or raid member within 40 yards every 2 sec. If you already know Healing Stream Totem, it instead heals 1 additional party or raid member. If you know Cloudburst Totem, the rate at which it stores healing is doubled.
- Note: Totems across the board have been revised to only have a single “charge” as part of the rework for Totemic Projection.
- NEW - Overtide: 50% of the overhealing generated by Water Shield transfers onto a nearby injured ally. The effects of Water Shield increase by 25% while the target is below 50% health.
- Purge / Greater Purge: Unchanged, position moved
- Choice Node:
- Capacitor Totem: Unchanged, position moved
- Lightning Lasso: Unchanged, position moved
Row 5
- NEW - Searing Cleanse: Poison Cleansing Totem and Disease Cleansing Totem suppress hostile Poisons or Diseases respectively while active.
- Choice Node:
- Hex: Unchanged, position moved
- NEW - Voodoo: Curses the target with a malady for 3 sec based on their move recent action within the past 7 sec. Combines with Wind Shear if known. Attacked: 20% reduced attack speed. Casted: 30% reduced cast speed. Jumped: Knocked airborne. Fell: Knocked down. Nothing: Silenced and rooted.
- Choice Node:
- NEW - Earthgrab: The slowing effect from your Earthbind Totem roots enemies for up to 8 sec, broken by damage. Enemies cannot be rooted this way more than once every 30 sec.
- NEW - Wind Rush: Ghost Wolf and Astral Shift enhance your totems with wind, causing allies within 10 yards of them to have 40% increased movement speed which lasts for 5 sec. Allies cannot benefit from Wind Rush more often than once every 30 sec.
- Choice Node:
- Thunderstorm: Unchanged, position moved
- NEW - Thundershock: Calls down a bolt of lightning, dealing Nature damage to all enemies within 10 yards and knocking them upward.
- NEW - Static Conduit: Reduces the cooldown of Capacitor Totem by 5 sec for each enemy it stuns, up to a maximum reduction of 20 sec. If Capacitor Totem is destroyed, another Capacitor Totem is automatically dropped in the same place. You can cast other spells while channeling Lightning Lasso, and its channel is no longer broken even if the stun effect ends prematurely.
Row 6
- NEW - Transmuting Flames: Hex is instant cast and can work on any enemy type. Cleanse Spirit and Purify Spirit can now also remove Poison effects if you know Poison Cleansing Totem, or Disease effects if you know Disease Cleansing Totem.
- NEW - Primordial Fury (2/2): You gain Critical Strike equal to (10%/20%) of your Mastery.
- NEW - Totemic Focus: The duration of Earthbind Totem increases by 10 sec, and Earthgrab’s root effect can withstand more damage before breaking. The radius of all totem effects increases by 15%.
- NEW - Primordial Tenacity (2/2): You gain Versatility equal to (10%/20%) of your Mastery. When your health falls below 35%, you heal for a percentage of your maximum health based on your Versatility. Cannot occur more than once every 45 sec.
- NEW - Prevailing Winds: Thunderstorm and Thundershock can now be cast on other targets. The base cast range of Thunderstorm, Thundershock, and Wind Shear increases to 40 yards.
Row 7
- Choice Node:
- Spiritwalker’s Grace: Unchanged, position moved
- Spirit Walk: Unchanged, position moved
- NEW - Totemic Projection: While a totem is active, you can reactivate the ability again to relocate the totem. Totemic Projection cannot be activated more often than once every 5 sec per totem. Also, totems are no longer affected by the global cooldown but they still share an activation cooldown with one another.
- Choice Node:
- NEW - Tidesage: Waterwalking grants underwater breathing, 100% increased swim speed, no longer breaks when taking damage, and prevents all fall damage when landing on the water. Casting Waterwalking now applies it to all of your party and raid members.
- NEW - Gust of Wind: A gust of wind hurls you forward. Can be activated by double-jumping.
Row 8
- NEW - Far Stride: Channeling Far Sight transforms Astral Recall into Far Stride. Far Stride creates a portal at your current position which can be used by you and your allies to teleport to the destination of your Far Sight. Far Stride portals can only be used once every 2 minutes. Inside instances, Far Stride only becomes available when using Far Sight on a destination within 50 yards of your current position.
- NEW - Graceful Spirit: Spiritwalker’s Grace and Spirit Walk cast the other at 50% effectiveness and duration.
- NEW - Ancestral Swiftness: Your next healing or damaging spell is instant, costs no resources, and deals 10% increased damage and healing.
- Choice Node:
- NEW - Call of the Elements: Totemic Projection increases the duration of the affected totem by 2.5 sec. A totem’s duration cannot be extended beyond 150% of its original duration in this way.
- NEW - Creation Core: Totemic Projection has a chance to randomly reset the cooldown of one of your other totems with a cooldown of less than 1 minute. This chance increases based on the number of totems you know, and cannot affect the same totem twice within 1 min.
- Ancestral Guidance: Unchanged, position moved
- NEW - Stormsage: Waterwalking prevents the effects of hostile forced movement once every 3 minutes. Gust of Wind gains an additional charge and has a 10 sec reduced cooldown.
- NEW - Wolf Stride: Ghost Wolf grants you 100% increased movement speed while outside of combat.
Row 9
- Choice Node:
- NEW - Ancestral Intervention: Upon receiving fatal damage, you immediately gain the benefits of Astral Shift and restore 25% of your maximum health and mana. This effect shares a cooldown with Reincarnation.
- NEW - Ancestral Union: Reincarnation can now be cast on a target fallen ally within 40 yards, and the amount of health and mana it restores is significantly increased.
- Choice Node:
- NEW - Ancestral Voice: Ancestral Swiftness can be cast while under Silence and interrupt effects, and makes you immune to those effects for 5 sec.
- NEW - Ancestral Celerity: You can no longer cast Ancestral Swiftness, but using any of your Shaman spells or abilities has a chance to grant you its effects for your next damaging or healing spell.
- NEW - Totemic Surge: Reduces the cooldown of your totems by 5 sec.
- Choice Node:
- NEW - Ancestral Wisdom: Ancestral Guidance affects 2 additional party or raid members.
- NEW - You can no longer cast Ancestral Guidance, but its effects now have a chance to trigger each time you heal or deal damage with a Shaman spell or ability.
- Choice Node:
- NEW - Mana Spring: Whenever you use a Shaman spell or ability, you have a chance to restore mana to yourself and 4 nearby allies. Players cannot benefit from more than one Mana Spring at a time.
- NEW - Mana Splash: Water Shield now also grants a chance to restore mana to the target whenever they take damage. This effect cannot occur more often than once every 3 sec.
Row 10
- NEW - Elemental Conditioning: Sated, Exhausted, or similar effects from Bloodlust, Heroism, or similar abilities only lasts for 8 min instead of 10 for you and your party or raid members.
- NEW - Totemic Link: You can now place totems on your target. Totems placed in this manner will hover in the air near the target and follow them. If the target dies or otherwise vanishes, the totem will immediately plant itself on the ground at its present location.
- Choice Node:
- NEW - Stoneclaw Totems: Totems gain health equal to 10% of your maximum health. Up to 10% of the Physical damage dealt to you or your 4 closest allies are transferred to one of your totems, inasmuch as doing so would not destroy the totem.
- NEW - Grounding Totems: Totems gain health equal to 10% of your maximum health. Up to 10% of the Magical damage dealt to you or your 4 closest allies are transferred to one of your totems, inasmuch as doing so would not destroy the totem.
- NEW - Quicksand: Earthbind Totem gradually pulls enemies in toward its center while active, though this movement does not prevent nor interrupt spellcasting. Earthbind Totem’s cooldown increases by 1.5 min.
- NEW - Offensive Shielding: Your elemental shields now grant a small chance for the target’s attacks, spells, and abilities to deal additional damage based on the element granted. Fire Shield: Fire damage. Earth Shield: Physical damage. Water Shield: Frost damage. Lightning Shield: Nature damage.