Juking is the result of bad game design

Juking is the activity of using your opponent’s lag against them. After some testing with several friends and logging our lag, we found the following properties:

  1. Juking ONLY works when both player’s lag is under 100ms OR the caster’s lag is 50-75 ms lower than the interrupters lag.

  2. Juking overall tends to favour players who use wasd to move, vs players who strictly use the mouse to move.

  3. Juking tends to favour younger players vs older players, as well as players with more caffeine.

So, why is juking antithetical to wow? The 1.5 second cast rule. You may ONLY cast 1 spell per 1.5 seconds, with the exception of spells that are off cd. The GCD exists to normalize gameplay across connections. Without the gcd, you could easily see players with 50 or 75ms of lag lose significant amounts of dps over the course of a raid encounter, or a pvp matchup. We even had blizzard move a bunch of off gcd cooldowns onto the gcd because suprise suprise people were macroing them together, and using macros to perform more than one action per 1.5 seconds.

Blizzard expects players to be playing in 1.5 second gcd blocks. The problem is that juking works reliably only 50ms to 75ms blocks. That reliability or lack thereof turns the orderly state machine of choices a pvp player would make into a completely disordered set of choices. Some people would say this is a good thing. It’s not. Cooldown trading works for a reason. Pally pops his wings, I pop dispersion. The cooldown cancels each other out. A good player can foresee the chain of actions, and pvp is about foreseeing what the other player will do, and forcing them to take actions that harm them.

But juking removes that foresight game, and replaces it with this fast twitch whoever can fake the other person out style of gameplay. It is frenetic. It is unbalanced. And it favours certain classes at the expense of others.

Juking is bad game design, and it is a loophole that needs to be fixed. When someone kicks a caster, the last spell school they casted within 1.5 seconds should be locked if they are not currently casting a spell. With the loophole of juking closed permanently, blizzard would finally be able to move to holistically give every class multiple spell schools. They might even redesign interrupt entirely. What if interrupt didn’t lock an entire spell school- it just locked the single spell for 15 seconds? However, this really can’t be done until the juking loophole is closed. I never thought I would be calling for buffs for melee, but until they are buffed to not have to rely on landing an interrupt past a caster’s juke, we casters will never get the buffs we actually need to be competitive.

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Tldr

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Another one of these? It’s bad when I recognize the OP because of these complaints over and over.

Juking is fine. You’d be a lot happier if you learned how to juke properly no as opposed to complaining about it.

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this is so sad…

buff priests btw

I can juke when certain lag requirements are met. It’s just that those requirements are not met on all occasions. It’s not me. When the network is good I can juke all day. When its bad, I get kicked all day.

You lost a pvp match didn’t yeah op ?

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So you want spells to go off if the button is pushed no matter what?

Play in Australia against Americans with a 200 or higher ping advantage if you want a real challenge you casual. Juking in this environment is what I live for.

So get better internet. It’s not up to Blizzard to create ridiculous mechanics to compensate for your lag.

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…Isn’t juking actually the act of using someone’s reflexes against them? Lag is a factor, certainly, but not the reason for the act.

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Yes. It’s also a mind game much like deathing poly. If someone doesn’t kick me immediately, I know they’re aware of what I’m trying to do. Then it becomes a mind game. Once I get their kick out of the way, I’m free to punish accordingly.

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Noooo… juking is the activity of using your opponent’s reaction time against them by baiting them into trying to interrupt you while you are trying to cancel your cast before the interrupt comes out.

Edit: It’s kinda like playing Bloody Knuckles where Player A twitches their hand instead of striking to try and cause Player B to pull their hand back out of turn giving Player A a free strike.

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Long post.
At the beginning I thought the OP was just crying with a small brain. Read all the way through and my expectations were probably wrong.
OP’s think is pretty good, but its ofc not complete because it would require a redesign of a significant amount of the combat system, which this generation of wow devs probably cant handle.

Actually it is, and they already do, since day one.

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Casting could probably use a nice overhaul in general. There are some really wonky things about WoW spellcasting if you really sit down and analyze it.

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I have never heard of “juking” being described as that…

The first instance of the word “juking” i have heard was back when LoL first came out and it described an act in which you tricked an opponent who lost sight of you into thinking you went one way when in fact you went another way entirely in that brief moment of them losing sight of you.

I have never heard it, before today, used to describe the situation you just described involving lag.

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The issue with that is, while I’m playing those mind games with my opponent, I’m the one still losing health while he isn’t. That’s why the whole thing strikes me as unfair.

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This is what I thought of:

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No Byucknah, you juke the kick.

In Lol you juke a skillshot because you move.
In WoW you juke a kick because you move.

Its slang for dodge in games where dodge has a technical meaning.

I dont think you can juke LAG ITSELF, unless you’re Neo or something, would be neat though.

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Idk about juking but pillar humping is much worse.

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He got beat and is blaming lag.

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