Ok so the first screenshot is of my character pane showing my MH dps to be 100.6…I took off a piece of gear so that the math would be simple and as close to 100.0 DPS as possible. Now when I use JuJu Flurry which gives you +3% attack speed…that should make my base DPS 103.0 correct?
SORRY but Mod/Blizz employee you will have to delete the Space before dot com I don’t know why I couldn’t include my example screenshot. Also is this the place to report a bug?
i.imgur. com/ZcJW4RR.png
here is the first screenshot of 100.6 dps.
Now below I will post a screenshot of juju flurry being used. As you can see the dps DOES NOT MOVE from 100.6 to 103.6…all that changes it the weapon attack speed AND IN FACT…THE ACTUAL DAMAGE OF THE WEAPON GOES DOWN AND IS NERFED AS WELL? So why would something thats supposed to be a BUFF actually hurt your damage?
i.imgur. com/G5odVe9.jpg
Below is a BEFORE & AFTER example of how I start with 100.0 DPS and use Slice and Dice (+30% Attack Speed) and you will see how I go to 130.0 DPS which is CORRECT.
lol looks like you guys have been hit by the Seal of the Crusader nerf bat from patch 1.2.2
Seal of the Crusader: Fixed a bug where damage per swing was increasing instead of decreasing when Seal of the Crusader was active.This resulted in a dramatic increase in damage per second (DPS) that was unintended. The tooltip for the spell displays the intent of the spell:
“Fills the Paladin with the spirit of a crusader, granting additional attack power. The Paladin also attacks faster, but deals less damage with each attack.”
The overall increase in DPS from Seal of the Crusader should only result from the increase in attack power and not from the increase in attack speed. We understand this is a significant decrease in the power of this spell, but was a necessary bug fix to ensure both overall game balance and the viability of different Paladin Seals. https://wowwiki.fandom.com/wiki/Patch_1.2.2
Note the description but deals less damage with each attack.
Where does it state anything like so on juju flurry.
Juju Flurry
Item Level 60
Binds when picked up
Use: [Increases the target’s attack speed by 3% for 20 sec.] (1 Min Cooldown)
Max Stack: 20
Sell Price: 15
Ona side note flurry (warrior fury tree) and slice n dice (rogue ability) warchiefs blessing (15%) all increase attack speed while maintaining the same damage value - Juju Flurry should also follow this behaviour.
dude, it’s a bug - I’m merely stating that they probably copy pasted the code from Seal of the Crusader over to Juju Flurry and added the bug to it as a result
Do /dump UnitDamage("player") and /dump UnitAttackSpeed("player") when you do and do not have the buff. These are the only two functions called by the Paper Doll Frame w.r.t. damage, and I am interested if the 5th through 7th return values are being set when under Juju Flurry.
Its supposed to be a melee haste buff exactly the same as warchiefs blessing, flurry (warrior), slice n dice/blade furry (rogue) and the 1% attack speed libram.
These all increase the swing speed by the % listed and dont reduce the damage. The paladin blessing increases attack power but reduces total damage to keep it inline with their other blessings.
As shown here.
Juju power is supposed to just increase attack speed with teh same damage.
If you look at the spell details on wowhead the juju flurry effect is: “Apply Aura: Mod Attack Speed” while abilities like slice and dice / warchiefs blessing have “Apply Aura: Mod Melee Attack Speed - %”.
Libram of Rapidity works for range too btw.
However you currently still reduce the range damage displayed by using a flurry.