Judgment of Light

Notice it was kept in the Anniversary Patch build.

Please double it’s effectiveness to about 35% attack power to be relevant to current Health Pools,

Since we are getting rid of golden path and seal of mercy’s pitiful 7% AP healing.

They should boost the amount of attacks that consumes it too. 5 is too small.

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Thus is what I meant by “class tree being revamped but just as underwhelming” numbera on blessing healing, aa healing, are very low.

Also I thought golden path was added back?

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There’s Seal of the Crusader which is kind of liek Crusader’s Reprieve, not quite as potent but its adjusted imo for the hp increase.

50% attack power is almost 1% hp with some versatility.

Seal of crusader heals a random party member. Not self. Unless your the only member that is.

Makes it better than reprieve so there’s no overhealing.

But the node below it is probably better for tanking and pvp.

Looking forward to Lightforged Blessing not being terrible and some actual sustain for paladin.

lightforged, seal of the crusader, and the divine shield self heal will be big.

Judgment of Light probably still too weak to take or it should be moved to the mid tier nodes.

Paladins in some dire need of passive sustain that is coming.

A good way to handle that is to ACTUALLY BALANCE JV PROPERLY. But ya know… blizz won’t do it.

Don’t tell anyone but lightforged blessing on DS which can deal more damage than JV will just be better than JV and we get the benefit of TV

Since Blizz refuses to buff finishers.

I agree with this. While the amount of healing it does is small, the buff only lasting for 5 attacks is what really kills it. Once upon a time JoL didn’t have a charge count and was just always up. This was balanced by it not stacking if you had multiple paladins.

Yup. Also it having 5 stacks is quickly eaten by DW/fast attacking classes, making slower hitting classes unable to fully benefit from the debuff.

So maybe a much bigger heal with some icd

Or proc it only on globals

I think each application should heal fully 200% AP

Is about, 18% x 5 atm?

That’s one way to do that, with a discription “heals when your allies uses abilities against” kinda deal. An icd will help on high haste builds too.

I still feel 5 is low, maybe 7 or 8 stacks?

I think 7-8 stacks at 30% spell power would be great

And move it off the third tier talents to mid tier cause the PTR anniversary build’s tier 3 is way too congested imo

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Oh i agree, maybe it should be linked to greater judgement too.

That would be a good move.

Since the point of this rework is to eliminate or re-bake talents into one another.

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If history has taught us anything it would be that less changes are better. I would vote to leave it exactly as it is except to remove the charge count and give it a time duration.

So hypothetically after you judgement it puts a debuff on the mob for 8 seconds and any attacks against it heal for a small amount during that time.

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