I had this idea that hit me the other day. When crafting profession gear; use gems as a bonus to get the secondary stats as you’d like to recieve. For example if I wanted mostly Crit, I’ll throw in x number of gems to receive mostly Crit mixed with something else. Any profession should have this ability (blacksmithing, leatherworker and Tailoring). It would help gem’s prices from declining even further and loosen the RNG a little bit.
I understand what you are saying, but the way the crafting system in WoW works, you would have to have a separate pattern for each combination of gems. You can’t just add 20 crit gems in your bags because you might also have 20 haste gems in your bags (or bank), and the game wouldn’t know which you wanted to use.
While using RNG to decide secondary stats is annoying, except for Jewelcrafters, rerolling the secondary stats is not that difficult as you can scrap your gear to get all of the BoP crafting reagents back. You just need to supply the BoE reagents.
I really wish Blizzard would bring back reforging.
Yeah I’m not exactly sure how they would formate the patterns to determine likelihood of stats but i was just trying out an idea to boost gem prices again. The other way would be blacksmith belt buckle style we had during cata.
stop trying to make new solutions for a profession system that worked perfectly back in MOP
- allow MOP reforging on all items (excluding HOA neck and azerite armor pieces)
- make gem sockets available by default on most/all epic quality equipment pieces, some pieces (such as belts) may have multiple sockets, remove ALL RNG determination from number of sockets
- allow enchanting customization on all pieces of gear except trinkets
- bring back some version of inscription glyphs that directly contributes to player power, whichever pre-legion expansion worked best, and put some effort into balancing and improving it