“the infinite grind mechanics in wow (like necks and legion artifacts) encourage the unhealthiest kind of gaming, and they aren’t popular with the community either this is a textbook example of a company placing its bottom line (via engagement metrics) over its players’ health”
You’re gonna have your hardcore in any game but really isnt blizzard incentivizing that behavior
Hate sounding like a shill but this downtime week I just played the game and ap increases almost naturally. it’s slow, as it should be 2 days after a new content patch but its fine.
I agreed at first but…you don’t have to do the dailies tbh they won’t give you that much of an advantage. I’m playing 3 characters at the moment (warlock, hpal, ww monk), and by the looks of things it will only be like 3-5 hours total of assaults/visions per week.
Now I’m not defending this terrible new system, but after the intro quests are completed it’s not that much of a grind. Just time-gated.
Do PvP islands. Cap in two and they’re insanely easy if you queue with friends. Killing the opposite team, which is usually ridiculously easy, nets you hundreds to thousands of azerite.
It’s the principle that’s the problem. Infinite grind mechanics are another bad decision in a series of bad decisions and there is now undeniably a design trend of systems designed to drive player engagement metrics.
It’s not about them being a big deal they’re just not designed with the players best interest in mind and that’s the kind of unhealthy he is referencing.
The unhealthy encouragement to continue the trend of these types of unpopular systems [infinite grind] because on paper they’re working.
It’s a fair criticism but if the metric is driven by the end user then the trend is what it is, it’s not an assessment of the full picture, and it’s not an opinion that speaks for others even if it is something we can all relate to. If I hopped on Twitter like
@warcraftdevs time gates suck
I’m sure it’s all something we could agree on. It’s not really an assessment of if a system meet it’s goals or not though.
The cloak time gate is actually very very good. It is the exact opposite of how I’d describe rep gating, or even similar gates back in MoP and WoD. It meets it’s goals by slowing player power progression but it also alleviated player time commitment to the content which ultimately is a plus for 8.3 as a whole especially with the way the new currencies are separated and dailies roll out.
I don’t wanna go to deep on a tangent about every little thing or BFA or 8.3 and start breaking things down but it’s all about how you lay out the content for the player and utilize the various methods.
Just throwing around an opinion is very underwhelming.
Usually jdot goes on to explain his positions but I’m not going to dig around for it right now. I just wanna do my hunter cloak questline and then play some Monster Hunter. Just got to high rank on PC.