Jadefire Masters Orbs Not Spawning, Mage Not Using Pyro ect

My raid group just finished a night in the new raid and was continuously struggling on the 2nd boss of the instance. However, it did not seem to be because of failed mechanics but instead of mechanics that were invisible, or simply didnt go off. For instance when the bosses summon their living bombs and veil them in mist for us the bombs wouldnt spawn at all. However, we would still get the explosion damage afterwards as if we had failed to kill the bombs instead. Likewise, the mage would continually port around the room without using pyroblast. Another issue we encountered was in the final phase the jade breath wouldnt leave the fire in the correct direction. If the dragon breathed on the north side of the room the fire would then be on the west or south side in a completely random direction making it impossible to predict where the dps should stand to avoid taking damage. Has anyone else experienced these issues? From asking around it seemed to be fairly uncommon and I couldnt find any forum posts reporting the issues.

The living bombs weren’t targetable for me. They were friendly. We didn’t take damage from them either.

My group sometimes got them, sometimes didnt.

The Orbs issue was also happening to us. We found for some reason if we lusted at the start the orbs would spawn. If we didn’t lust at the start they orbs wouldn’t spawn. The best we could guess was that it had something to do with the amount of health the bosses had when they hit 30 energy.

As for the mage boss not casting pyro, we also had it where she would port put up her shield and keep casting fireball instead of the pyro. Not sure if she is designed to port more often then she casts pyro or not.

Just a reply so you have the correct character incase you needed that, was on the warrior not the hunter.

The whole fight felt like a buggy mess. We had the issue with the bombs not spawning as well. Seemed to consistently appear when we used Hero at the start vs. not, so I wonder if it is a health/energy thing that’s getting it mixed up rather than just energy like it’s supposed to be.

Really didn’t like the fight. Seems like a mess, and as the second boss in the raid it made it feel a bit frustrating. Also, can we have the barricades going up the steps break after clearing the trash so we don’t have to walk the whole way around after every wipe?

Huh. We also popped hero at the start and every pull except our first and final had skipped orbs so im unsure if its and issue of pushing the boss or just the mechanics not functioning properly.