I've solved the Evoker third spec problem!

but wouldn’t that immediately bring the mobs into melee range, removing the ranged aspect of the tank? most taunts are already ranged abilities. The only way to have a tank that spends any real amount of time actually at range would be to kite. Melee mobs will always rush to the tank and sit on them

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The third spec should be a flying fire breathing spec were you terrorize peasants and peons

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a few Warlocks from the panda era would like to argue with that statement. ;D
mages in classic would like to argue too

but i agree. a ranged tank could work, at least in M+ where they say “tanks dont function well at range” while simultaneously designing mechanics that force the tanks to kite and be at range. insanity~
we miss you N’zoth

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The moves looked pretty melee ranged to me… could we cast that one breath move way across the otherside of the room? No? Well if it doesn’t look like a caster, it probably isn’t playing like one either.

Sure give the tank these “caster” looking moves. That we all know how to be in a certain level of vicinity of a hitbox atm, or it will not hit the target. Please don’t lie about what you guys created. I want me a caster.

Give these moves to a tank and let them have fun “pretending” to be a caster.

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No but it would let tanks who want to play the new race be able to do that in their main role. Still I think opening up other classes sooner than later is a ripcord that needs to be pulled.

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I vote we let the experts design the game.

They want to open up other classes to the race that’s fine. Doesn’t bother me. Adding a tank spec to the Evoker class is unnecessary.

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Oh I agree that adding to evoker would likely not be the best choice, but unless we get some kinda dev insight on this whole situation it seems that new classes (and thus Dracthyr tanks) are going to be 2-3 years out from expansion launch at best.

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No because they wouldn’t run to the tank, they’d run to an area from which the tank sets a decoy.

The problem with cast-time tanking is that despite it sounding neat on paper, the nerf to threat generation and recent raids being mechanic vomit for melee classes would make this spec a nightmare to use.

Sure you can have some cast times on abilities but they won’t feel really impactful if they’re not hard hitting.

This is honestly a pretty big fail from Blizzard.

Tank players already get screwed hard by the way the game is designed… they’re now forcing tank players to choose between enjoying BOTH a new race and a new class (the first new one that’ll be availible in about 6 freaking years btw)… or the role and playstyle they enjoy.

If they already had 3 freshed out specs, or a solid reason for only having 2 (Like DHs), I would understand… but their explaination is BS, they could conceivably have up to 5 specs and have it make perfect sense (one for each aspect).

They’re just being really lazy and getting called on their BS.

Imagine that in a realistic dungeon or raid though. Constantly moving a decoy around trying to reposition mobs that you’re standing 20+ yards away from. You’d most likely just run up to them to see what you’re doing. Also, if you’re using a decoy (which presumably shares all it’s HP with you) you’re already in melee. What difference does it make to have a decoy you micro manage in melee over yourself?

chad_yes.jpg

The point isn’t to always be at range, the point is having that level of flexibility.

Interesting idea. I didn’t say anything about shared hp but is a possible solution.

Like I said, a ranged tank wouldn’t be an easy design but it’s not impossible. Pretty sure they’ve wanted to do it with demonology locks and BM hunters at one point but realized just how limited and unreliable pet AI is for tanking.

again, think it through. What flexibility are we talking about? 3-5 seconds of range before the mobs get to you? whats the point of that? Other tanks already have that, paladins have some ranged attacks, DK have a couple ranged attacks, bears can pop into moonkin and range. That’s all mostly useless due to how WoW combat works. Why create a ranged tank if the ranged part is never actually used?

There’s also the balance of it all. Every other tank has the weakness of needing to take hits in order to do their rotations. That’s the trade off. You deal damage and threat and you take damage. If they could actually make a ranged tank work (which as I’ve pointed out probably wouldn’t) they would be the defacto BIS tank in the game. Imagine a tank that can do their rotation from range while kiting, no defensives needed, no healer needed, tank affixes barely touch them. That would be insanely broken. The person I commented to gave the idea of a decoy. Imagine a tank balance that included 1 tank that took no damage and managed a decoy to do it all.

It would have to. A tank that took no personal damage would be the most OP thing ever introduced to the game.

The pet AI is an interesting idea but that goes back to the tank taking no personal damage. It also doesn’t address the function of a tank in PVE, where they need to move and control mobs on the fly. PvP would just add a mountain to the balance nightmare of a ranged tank

Ok let’s say they do a tank spec, will it solve the tank issue today about their not being a lot? Will players feel comfortable playing tank and not get cussed out by the group for something they didn’t do?

I dont think I could see a tank as a caster tbh. I think Evokers are fine as is.

I have another solution - roll a tank.

Otherwise, respect the people who tank and keep it moving.

I had this idea for a tank, but it’s not really a tank. It’s a guy just taunting continuously and running around the raid lmao. Technically, they’re keeping aggro, but the amount of dmg mitigation they do is questionable :stuck_out_tongue:

Maybe not maybe no one else tanks, but what about the subset of tanks that have really wanted to have a dragon race for long time. Those guys have to pick now as far as mains, so while chances are that we wouldn’t see a lot of new tanks if we got the spec, or just more options, there is at least as much chance that forcing player to pick between a role and a race could possible thin the pool more if even by just a bit.