I've recently read that paladins not having a taunt was an oversight

And that the team didn’t have the time/resources to correct it during classic. Does anyone know where this statement came from, if it popped up during an interview or something? I read that it was “confirmed” by blizzard and I’m really curious to see the original context.

It sounds fishy to me because they gave paladins a class reworking at one point, but if anyone can point me to the source of that idea I would appreciate it.

Paladins were meant to be capable tanks in 5-mans, and they added a taunt in 2.0.1.

The best you’ll probably get is listening to Kevin Jordan’s Paladin discussion on Countdown to Classic.

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I knew about the taunt being added in 2.0.1, but that was the preTBC patch. I remember being so excited when it hit, even though I played warrior.

It’s a bit disappointing that paladins won’t get their taunt at all, but oh well. Well, disappointing in theory. The more I think about it the less i want it because it opens the door to too many other changes

Thank you for pointing me to that discussion!

There was a vlog with esfand where they interviewed a wow dev and he said paladins wern’t living up to the fantasy they imagined. I don’t know if that means some classes have the potential to changed for classic or not.

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Weren’t most bosses immune to taunt anyways?

Palas main problem was going OOM during some intensive fights.

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It doesn’t. Druid Tanks and Paladin Tanks were “fixed” in 2.0.1

No, many had a taunt rotation. Twin Emps comes to mind.

I have a hard time believing that they couldn’t find the time to add a taunt when they were overhauling Paladin talents, or when they were overhauling the class at launch, or during any point in Vanilla.

There was too many chances to fix it during Vanilla if it was a simple oversight they had intended to be there.

I do know from old archived Blizzard posts on the Vanilla forums that they wanted Paladins to be able to tank about up to 20 player raids, but they never mentioned a taunt being a requirement of that.

It seems more like not having a taunt fell under the “we don’t want them to be as effective at it as Warriors or even Druids” more than oversight, and then that mentality changed a bit going into TBC.

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Sure some did. I thought most would flash a big “Immune” while doing it.

Been a long time tho. That and I only did MC a slight bit during those days. TBC announcement killed any will to go any further.

Talking about raids.

Who cares if it was an oversight or not? It won’t ever be in Classic because it wasn’t in vanilla.

Never heard anything about this personally. Perhaps they were just speaking about how they would’ve liked to have added a taunt in hindsight? Vanilla was out for two years and received multiple updates during that time so I don’t believe it would’ve been a matter of them not having time or resources. If they had wanted paladins to have a taunt at the time, it would’ve been added at some point I’m sure. It was likely an intentional decision at the time.

Idk why my phone switched this character. I am editing away this post because I don’t want to give the impression of sockpuppeting

Kevin Jordan on his stream said they didn’t have the tech to implement what eventually became righteous defense in TBC. When I asked him what they did to compensate for lack of taunt he said that he couldn’t remember exactly what they did to make up for it.

They weren’t able to make shammies viable tanks in higher level dungeons, either, or disc priests into melee, or implement focus for hunters. There’s a lot of stuff they scrapped during development, and sometimes for good reason.

The issue still remains that the Alliance can’t have one more raid tank than the Horde. That’s why they had to make them available to both factions in TBC.

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Yeah I can see that not fair for the horde.

That’s why it seemed fishy to me.

It would’ve been nice if they did that but that’s just wishing for things that won’t and probably shouldn’t happen, and it’s probably best that it doesn’t because it opens the door for lots of other changes that would be detrimental.

I was talking about raids. Sure, a taunt would def help during 5 mans.

I should’ve probably specified that. That’s my bad.

Remember too, that Taunt doesn’t generate aggro in Vanilla (AFAICR). It makes the target attack the Taunter for 3 seconds, and during that time the tank has to get top of the aggro meter.

For example Majordomo is not taunt immune, but when the tank is teleported and drops all aggro, Taunt will bring him back to you, but you still have to get ahead of the Healer’s aggro.

In tank swap bosses the 2nd tank had to stay up on the aggro meter anyway because Taunt wasn’t an aggro swap, just an attention swap.

You’re remembering incorrectly. Taunt forces the target to attack you and puts you on the top of the list.

Mocking blow on the other hand does what you describe.

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My main raid experience was playing my friend’s warrior while he was rolling us one. :slight_smile:

My hunter barely got level 60 before TBC came out.

I remember lots of “immunes” while doing it.

IIRC it just puts you up atop the agro list.

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