I’ve decided to put all my time / effort into 1 main character. I was having fun with alts, but I realize it’s not going as quickly as I’d like. I want to just spend more time focusing on 1 character so I’m going back to my first class love and rolling Shaman.
That being said I want to pick a profession and I thought about Engineering, but is it viable to make gold with Engineering? Or is it mostly just a self fulfillment profession that you get gadgets and that’s it? Any thoughts / tips / ideas are appreciated as I embark on my solo character journey which is going to be hard to stick with due to my alt tendencies.
I guess every profession has pros and cons - I’m tailor/herb - The lazy duo- can always collect herbs I happen to see and cloths I happen to gather while doing normal stuff. Is extra DPS your goal? Alchemy is nice for that + some gold.
Check the AH on your server to see how things are selling if making gold is your goal. I think youtube has some decent videos on prof selecting too.
I have checked the AH, but I am mostly wondering on making gold with Engineering. If that is able to be done or if it’s just a “dead” profession with little value / worth. That’s what I am wondering.
Engineering isn’t the greatest money maker, something you would have on an alt for goblin gliders and hammers, as those items are from old content. But it does have useful gadgets for M+ and pvp.
I guess for a main, have gathering, then have a legion of alts at around 50 that have gone through the Maw intro to hold a bunch of SL professions and use them to make gold with the stuff you are gathering.
alchemist/herbalist have been the safe money maker for a while. the other were good to make some money early expansion but that’s gone now. it’ll cost you way too much to start making any money.
engineering has always been cool for what it can give to you. but i don’t think it’s ever been regarded as a money making profession. if that’s your goal in profession, you should pass on that one and just go for enchanting and/or alchemist.
Noo, in SL it isn’t. I’ve been doing well with Alchemy and Gathering but when I sold a few months ago, we are all fighting to sell Power Flasks and it was hard lol. At the very least, gathering is always stable income.
And it looks good on a resumé and impresses future in-laws “So what does your boyfriend do for a living?” - “Well, He’s an engineer, graduated from the University of Goldshire”
sounds way better then “Well, he makes a living skinning animals”
Wish I had fun with alts or even to have a ‘main’.
But gold making w/ professions is server dependent.
Engineering has SOME stuff but you likely won’t make enough to warrant the cost to level it. Do some research on the undermine journal or some other site to see server prices on crafted materials.
I read some guides and looked at things and it seems the only “good thing” for Engineering is your own wormhole generator, pets, mounts and a few other items, but farming for the mounts take alchemy, skinning and other professions so I’m back to square 1 if I wanted to do only 1 character. Seems I am better off skinning and LWing or Herb and Alchemy.
If you wanna be self-sufficient then sure, those are pairings to go with.
It’s pretty costly for most stuff in SL with little profit dependent on server. Alchemy or Leatherworking (if you aren’t farming yourself) can get pretty expensive.
But yeah a side from Engineering, pick a pair you like and then flesh out the profession.
For sure that’s sage advice. I’ve checked Undermine on the journal, ran some Ah scans too and so far it seems that prices fluctuate but the “steady prices” are for the flasks and such. It seems that all of the work / effort to make things though aren’t near worth it at all. The time / cost of herbs to make the flasks is a bad output. You can darn near sell all of the herbs for the value of the flask itself.
Also seems skinning is very profitable for most servers. I guess people don’t want to farm mobs and stand around all day. So I can see that. xD
Engineering has always felt like it serves hunters the most, with all the ranged weapon mods it can make. As a Shaman, you’ll have two hearthstones - not as good as the wormhole generator, but you’ll never be waiting on a stone to cooldown.
Herb/alch is stupid easy to level in SL as well, and while pots and flasks may not get you rich immediately, on most servers I expect they’ll sell over the production price - not something you can say about most other professions.
And if you’re going Enhance, two oils for two weapons will only help you out.
As of right now I am debating between doing Skinning + Herbalism for dual gathering to make more money or possibly Herbalism + Alchemy. Also had the thought of doing Skinning + Leatherworking for my own gear making, but I would need an enchanter to make Enchanted Callous Hide for me to make some gear and I don’t trust just handing materials over to people I don’t know on my server hoping they make something for me and return it.
My hunter is skinning/leatherworking, and, frankly, it’s easier, faster and cheaper to buy your 235s than to make them. The cost of leather isn’t really the issue, although Blizz seems to have nerfed drop raters for the hides you need. The bigger issue is the expensive components that you have to buy from a vendor that raise the minimum cost to something like ridiculous.
Prices for leather and mail legos have dropped on most servers, and sometimes you get lucky, and find someone who just wants to watch the world burn, and tries to force a price drop. But keep in mind you have to make a lot of mid-grade stuff that nobody wants before you can get to the “profit”-making ones.
There aren’t even any fun LW items in SL. It’s all armor you’ll outgrow by the time you learn to make it - unless you have a character who has already learned how to make a Crafters Mark II from Ve’nari. In which case, you can buy it from her when you get to 60.
I have noticed that materials sell for more than the products with all the content stagnation. I am guessing people still purchase goods to make items for legendaries to level their ilvl up for 9.1. That is my guess. So regardless I might could stockpile resources for 9.1 and then if the price jumps up due to purchase frenzy I could then post them all for more profit.
As for making gear it is kind of ridiculous on how it works. By the time you get enough materials you’ve already done your covenant quests to get 197 basically and can farm the anima you need no problems. The only money maker is selling gear people want or hoping for the best it seems. I don’t have Crafter’s Mark 2 so I am not sure what it is / does.
Seems I may stick with just gathering professions, stockpile them and hope 9.1 (or 9.2 at worst) sees a price hike and major return of players. As of right now I’m not holding my breathe on that one for 9.1. Raiders may return and that seems to be all Blizz cares about.
Crafters Mark II lets you boost the ilvl of items to 167-ish from the 150-ish that is the max crafted gear. My mage got a whole bunch of that stuff from my tailor, and it made survival as a fresh 60 much easier, and allowed for near instant access to heroics.