It's time World of Warcraft has it's own Operation: Health

Rainbow 6: Siege players will know what this is already, but it was done a while back in the game’s life cycle where Ubisoft stopped focusing on making new content and took those few months to actually just start sorting out the numerous bugs afflicting the game. I think overall while content might get a bit dry people would appreciate a move like this from Blizzard even if it meant a few subscriptions getting paused here and there.

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Siege doesn’t suffer from a content drought as badly as WoW does.

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While true, that’s not really the point. The game has numerous issues that need fixing, slapping more content on top of the bugs isn’t going to help anything.

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The game’s been buggy since Vanilla. It will survive.

Cannibalizing the earnings from your other IPs to gamble on the future of WoW isn’t the right call.

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A lot of people would stay subbed regardless, I think you underestimate that.

I don’t think I underestimate that at all. I think you underestimate my point about cannibalizing.

You’re asking them to go into a temporary maintenance mode without the benefit of maintenance mode. In fact, getting the opposite of that benefit - spending more to get it done faster so that they can stop cannibalizing from other profits.

Operation health was supposed to fix a lot of problems in siege at the time. before they announced operation health, we were supposed to get a standard season release with new ops and a polish map. While health did fix a lot of backend issues, that was the main fixing point. in addition it introduced a plethora of game breaking bugs (worse than 11.0.5) some of which were 2 hour+ queue times, audio inversion, flickering light like a edm show, player/gun invisibility, falling through the map every match, no grenade ui, scanning didn’t work, reloading going through the animation but not putting bullets in the gun etc. A lot of these bugs do still exist today, they just aren’t nearly as common. While health did solve some backend issues, the game itself was basically unplayable during that time. I agree fixing issues is always good, but wow already has content drought at times and this would only make it more apparent. Plus i don’t think the teams are big enough and or skilled enough to fix these issues without creating even worse bugs ( as we saw in 11.0.5)

Well that’s what everyone says but for some reason I’m not seeing it. I log in every day, work on doing my 8 with delves, do world quests and the occasional follower dungeon. Maybe once a month I see a disconnect.

For some reason some people are hitting the bugs, others are not.

How are they spending more, exactly? And what exactly do you mean by " You’re asking them to go into a temporary maintenance mode without the benefit of maintenance mode."?

The game can still be live while they work on things, I’m not saying for them to shut down the servers for 3 months lol.

Aggressive focused man hours is more expensive than steady rate pay.

They can also keep working on new things while they work on bugs. This entire premise is flawed from top to bottom; the people fixing these issues aren’t hindered by the team developing new content.

they would like to put minimum labor hours on the product while maximizing the profit (via shop items, as we saw with the 90$ mount) is what shareholders want. They DO NOT want to spend unnecessary time to fix these issues unless its affecting their bottom line.

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Do you think they just have these people sitting on their hands? They didn’t suddenly stop paying them to save costs when there are always issues to fix.

Sometimes I wonder if the people making posts like this have ever been in the workforce.

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The 90 dollar mount was just ill timed, I guarantee it was planned a long time ago to be released and a big reason it was dogpiled on so badly was because the anniversary update breaking the game in several ways.

They need to pull a full Realm Reborn on current Retail WoW, imo.

A lot of endgame stuff just isn’t enticing to most, and elitism is killing a lot of that.

PuGs should be a normal and healthy way to play an MMO, yet here in WoW they aren’t.

Idk what they can do to fix it, it’s a problem that’s been a long time in the making.

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I wasn’t disagreeing with you lmao. it’s just not in their best interest to do a op health at this point. obviously they have people working on bugs, as that is its own team seperate from the new content team. they wont do a op health and pull extra people in to do so. but thank you for immediately trying to insult others

I know a big reason I stay away from M+ is the elitism, that and after spending 10 years in FFXIV I have no buddies to come back to in this game so it’s not like I have close friends to run keys with instead lol.

I don’t see where I insulted anyone?

It’s a genuine wonder, this is a pretty basic concept. Maintenance folks work 24/7 in production facilities, IT often works two sometimes round-the-clock shifts.

Unless the golden goose is on life support they won’t do a thing. As long as people are buying up 90 mounts and swiping for gold there is no incentive. Only when their bottom line is impacted will they do anything. Until then it’s turtle up and drop more cash shop items.

You don’t need to be in the “workforce of IT” to understand like you said “basic concepts.” They won’t pull an operation health unless its affecting their sales that bad. Again like you said why would they wanna pay aggressive focused man hours to pull a operation health, rather than steady pay them, and let them get fixed in normal working hours. I’m not sure what the point of that last comment was especially since I was agreeing with you.

I can’t take you seriously when you’re putting these in quotes like they’re not real things.

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