It's time to revamp Nightborne racials

Nightborne had so much potential when they were announced as an allied race. Their background, through the Suramar quest chain, might be last great piece of original lore that the writing team has produced. Their appearance and general aesthetic was so unique and interesting that many people were willing to make them even with the limited customization options. Thankfully we’ve received more options recently, but there is still an area were Nightborne fall down as a playable race: They have some of the most lack luster racials in the game.

the three passives are super bland and could be interchangeable with any baseline racial. So they’re not worth even mentioning.

Cantrips is a marginal ability. It could be useful in the event that you really need to get some mail but don’t want to find a mailbox. But in almost any other case, I would rather have a vanilla passive racial like additional mount speed or out of combat healing. Things that would add up in a major way over time.

Arcane Pulse is situational at best. Outside of some play in pvp and mythic+, it’s not a particularly useful racial. A fact that isn’t helped by it’s 3 minute cooldown. Why it isn’t a 1-1.5 minute CD, I have no idea, but it really makes the ability feel weak most of the time.

This isn’t just an issue of functionality either. Nightborne racials lack the flair and aesthetic that the nightborne posses in the story. With that in mind, I decided to come up with a few ideas for new racials.

Token of Oculeth:
3 second cast. 15 minute cooldown. This ancient relic, given to you by the telemancer himself, opens a portal to The Nighthold. Your speed is also increased by 70% for 10 seconds after using the Token of Oculeth

Garcon:
Instant. 20 minute cooldown.
You summon a servant who offers you and your party an assortment of refreshing food and drink.
The servant sells you, the player minor stat food.

Sense Illusion:
1 second cast. 2 minute cooldown. Your arcane enhanced senses allow you to detect enemies in stealth within a 20 yard radius for 10 seconds

Touch of the Nightwell:
Passive. Your attacks have a chance to occasionally deal additional arcane damage.

Chronal Anomaly:
Passive
Exposure to the Nightwell has altered your perception of time, increasing the duration of beneficial effects by 5%.

Leyline Tap:
Instant. 2 minute cooldown.
You siphon energy from the ancient leylines of azeroth, increasing your primary stat by x% for 15 seconds.

Temporal Displacement:
instant. 3 minute cooldown. You temporarily phase out of this timeline, reducing damage taken by 90% for 5 seconds. All damage negated by this effect will be applied as a damage over time effect when the duration of Temporal Displacement ends.

Masquerade:
Instant. 5 minute cooldown. Create 2 arcane illusions that will fight by your side for 12 seconds. Damage Taken will be split between you and your doppelgangers.

Strength of the Arcan’dor:
Instant. 2.5 minute cooldown.
The power of the Arcan’dor flows through you, fortifying your body and clearing your mind. Removes any fear, disorient and polymorph effects and you take X% less damage for 10 seconds.

I thought of these randomly over the course of a day, so if somebody put real time and thought into the process, I’m sure they could come up with even better concepts.

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I believe this is the mecha gnome racial

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No. Now go summon a mailbox or something.

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I do agree the nightborne racial’s are rather lackluster. I just don’t have any faith of improvement for the foreseeable future.

The stuff OP wants isn’t even racials, it’s major CDs that are ridiculously broken. Hard pass.

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I’m pretty sure that sense illusion one is something that humans used to have :thinking:

Also, this is just begging to create problematic combinations. I can agree that there can be some flare to the racial, but your suggestions are a bit too much, imo.

I can only say maybe some visual touch, but not necessarily affecting combat at all or even to the degree that you’re suggesting.

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“I have a few ideas for Nightborne racials, here they are:”

  • “We are now the best, thank you”
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It would fit better with nightborne

I for one, think it would fit better with Void Elves :sunglasses:

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Because not enough people already play Horde.

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I would like the plus 1% magic damage racial to have a different effect for warriors/melee. Adds 1% more arcane damage on physical spells/attacks.

I do like how arcane pulse scales with attack power that’s nice, but classes like warriors don’t have any magic on them at all.

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They’re ideas. Obviously they would need to be adjusted and tuned so they wouldn’t be broken. But something like a 2 minute CD that increases stats for a few seconds is on par with what several races like orcs and trolls have on top of already strong passive racials

Some of the others could be too strong, but again, it’s something that could be changed or dialed in with testing.

If only the playable Nightborne looked like the Nightborne NPCs in Suramar. Let’s revamp how playable nightborne look and go from there.

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Perception was removed in Cata. If this racial was to come back in any form it needs to go to Worgen not some random elf.

Lol.

Yeah…the aoe burst is better than seeing stealth enemies in 20 yards. Put DH’s on this duty as they see far. There is always a dh in BG, normal epic.

they are like hunters…they are just always there since a common as dirt class. Key is to make sure they know they have spectral. and its on the bar.

Seeing the druid in prowl at 20 or less yards out ain’t saving the glaives in IOC. Speed burst in kamikaze style and dead glaive. And I know with my huners with high mastery I don’t come in 20 yards either. I am max range so I get my aimed shots off . at say 30 to 40 yards…it just takes melee longer to reach me lol. I will die. But so will that glaive.

And for ashran if rogues are putting up the group cloak they are doing that more than 20 yards out too. Alliance is doing that at the top of their stairs to come down. To see which impatient horde go I see no alliance…lets pull ogres. I find that annoying on horde chars. We know they are coming. lets…wait a minute. 30 seconds pass…Look, there they are.

That’s how the OG Draenei racial worked. Spell casters were %spell hit and hunter/warrior was %hit rating.

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HMT have a straight up 1% versatility which is like a 1% damage boost 0.5% damage mitigation. So I was wondering why not just do a straight up 1.5% extra damage on all abilities as arcane.

My nightborne warrior appreciates arcane pulse scaling with attack power but that magic racial is literally useless on my warrior : /. (RPing as mage warrior). Would be nice if they changed the racial at least for warriors to be an arcane damage proc or something. At least with rogues dks and other melee they tend to use some magic.

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What if they had a ‘Mana Oil’ racial you apply to your weapons? Or ‘infuse with arcane’.

I don’t think that works for some classes like rogues that apply poisons or enhancement shamans (hopefully next patch they get shamans as battle mages/elemantalist/ water casters).

It’s so weird how enhancement can’t use sharpening stones/blunt weapons/ oils without taking off flametongue/windfury.

Oh yeah, forgot that was a thing.