imagine an MMO where you play with people based on there social standing within the community and you knew who most active players where on your realm and have real social interactions with all of the players on your realm, instead of a world where you play with strangers based off a scoring system, TRASH!
Whether you like it or not, RIO is a godsend, and this is coming from someone that had to battle uphill to get to a point where I’m even considered (aka not immediately declined) to +10s.
The harsh truth is that most people don’t know how to play well. I’ve had to hard carry ~50 +5-9s, with countless hours wasted in failed timers in order to be able to get into groups where everyone carries their weight, and start to consistently time +10s.
If anything, I wish the functionality was built into the Blizzard UI and updated in real time…
What, you mean back when most realms had like a thousand active players per faction, tops? Back when challenging endgame content was the most inaccessible it’s ever been to the average player?
lol. This wasn’t a thing. You found your little circle of friends, or your raiding guild. If you were lucky, you brought them into the game with you. Then you had as little to do with the rest of the world as possible. Because that’s how monkey brains work.
actually server communites were a big thing for me back in the day. I knew most of the people on the server. Which ones were good, which ones were bad, which ones that were blacklisted (my friend being one of them).
You felt like your actions in the game mattered, if you trolled a dungeon, word would spread. You did really good, a lot more people would be interested.
Thats how my server back before realm sharding bs was added.
Yes, you did, as did I, in approximately the same manner you “know” the cashier you see at the grocery store every week. “Oh hey, I recognize that name.” That’s as deep as it went.
Also, once again: About a thousand active accounts per faction per server. Because that’s all the hardware could support back then. Servers were tiny relative to even the mid-sized servers of today.
Or just make your own group
When I played in EQ community was something of a thing. More players knew each other but really like the other poster said once you got into your guild you mostly tuned out the world because you had a separate community in the community.
I also noticed the same thing happened to me when GW2 launched. I got into a top WvWvW guild for my server and we noticed a few players, but mostly because we knew they were with X guild on our server, and really outside of some other big guild players, I rarely interacted with people outside of my guild.
i knew the names and i knew some of them personaly. i was on a Rppvp server so there was a lot of fighting and rping to be had so that might of changed things up. It was a community.
Like it wasnt just the guild like it is now a days. You knew what guilds were good, which ones were bad (something i wish i could still do), and which ones to out right avoid (bandit lounge)
Now you actions in dungeons or raids dont mean anything, you can straight up troll and screw people over and nothing happens. You did that back then and you would probably have to leave the server or find a blacklisted guild to play with.
I think this would be more viable if I could re-key for lower groups. I believe I the last key I had was for +5. I didn’t feel too comfortable there and would want to just run 2-4 Keys to farm there until I felt more comfortable.
Exactly. Because this is how our ape brains work. Did you have close relationships with everyone in high school? College? Your job? No, you have 3-6 people you associate with almost exclusively, and every outside interaction is much more superficial and transactional. So it was in WoW in 2005, and so it remains today.
Because you’re not in small town USA anymore. Well, maybe you’re on a dead server, IDK. But most of us live in the proverbial “big cities” now. My current server has about 30 thousand active horde players. Even without sharding and X-realm, you aren’t keeping track of every face in a crowd that big.
The raider Io thing is pretty stupid but somebody with a 180 ilvl will get destroyed by someone with 210 ilvl in pvp regardless on skill.
Going to need a source on this, chief. Thanks!
Ya you’re correct. The “community” feel was almost always acquaintance based. Sometimes you would add another player to fill in when one of your guildies couldn’t do it and then you knew that player because someone knew them or saw they were with X guild. That’s about it. The whole PuG community wasn’t really a thing in EQ because there wasn’t spammable Instances until LDoN.
It’s comments that are like this and one of the others below that makes me feel they don’t get what I’m meaning at all.
You don’t bring guys like that into a high key, but someone with a 203 ilvl and a so-so io might be better than you are giving them credit for. But I’m going to try my best to be more civil, don’t want to come off as a standoffish guy.
I will once again reiterate, Io is necessary, but at the same time using it as the sole grading stick for a potential applicants is a bad method in forming groups. Io is vastly flawed because clearing the key is all that matters and carries happen all the time. In fact I see then sold almost every day without fail.
Bringing anyone off a single metric doesn’t help anyone, especially when that higher io player bought their way there.
I feel that I understand what you’re saying–especially with the higher keys. However I do believe that the vast majority of these complaints about raiderio stem from where the playerbase is mostly from; which is to say they’re doing M0-8 mostly. That’s where I think a lot of the complaints are coming from. 10+ I do believe you have every right and probably should be screening because of difficulty. But for 0-8 though? I think that’s where the playerbase gets ahead of itself. Literally when I went into m0 I was at 162. That was during the 2nd week of launch. Now players are asking for 181 ilvl. Then when you get into Mythic+ keys for 1-8 some (not a slim minority either–I’d say about 30% of the groups) are asking for a score of 700.
And this isn’t a matter of form your own group because if your key is above that key well you can’t start your own group any more. At least that’s how I think it works. Otherwise I’d just farm +2-+4s all the time.
A single +10-15 carry can cost more than 100k gold. That’s per run. Someone who is spending upwards of a million gold to fake their IO score is what statistical analysts would call an “outlier.” The idea that it is commonplace is nonsense.
I wish we could get a % of the players who are in M10+ from Blizz. I really think a lot of these arguments would lose steam because I don’t think many players are even looking for 10+.
Ah yes let’s go back to the days of freshly leveled toons trying to join my group while explaining to me that it doesn’t matter they have 11k health because of all the l33t stuff they did a long time ago.
Ah the classic “I want the rewards/endgame exp, but refuse to do endgame character progression” argument. Stick to single player games, moba or a shooter.
you forgot to add remove legendaries since they did an awesome job of screwing that whole system up again. when you look at the whole picture there is definitely more bad in game than good.