Again functionality or not. They are not talent trees and are considered borrowed power. They are also irrelevant to the current endgame.
Yes. In WoD Blizzard was trying to cater to the bad players by over simplifying the game. It’s why they dumbed down talents in WoD and super dumbed down classes in legion.
Because when you’re an adult and have a normal schedule that doesn’t allow to play games which is one of the main reasons people quit have to go back to said normal schedule they stop playing again.
You tried to use SL as a reason players left the game while SL used the old talent system while arguing to go back to said system.
You should probably stop that as you clearly think you made a point when you didn’t.
Eh, I’ve never had a problem with the ‘gear reset’ that’s happened in every expansion since vanilla. As long as I’m still stronger at the new level cap than I was at the previous one, which is usually the case (but, notably, not always), it’s to be expected.
But the main point I’m driving at is that we get to take talents with us from one expansion to the next. We didn’t get to do that with artifacts, azerite, or whatever stuff SL had. The bits and pieces that got moved into the talent trees, however, stopped being borrowed power the moment that happened because those bits and pieces were no longer expansion-locked from that point forward.
Things like class/spec reworks don’t really come into play here, as those happen at the whims of Blizzard regardless of whatever character progression systems we have. We had reworks during Legion, we had reworks during SL, and yeah, we still have reworks now in TWW. That’s not really related to either talent system specifically.
I said this when DF was announced you champ track bis and 1200 io boomers didnt wanna hear it, blizzaed edged you with the illusion of choice and most fell for it.
I was quite excited when they announced the talent revamp. Then I saw what they were actually giving us. A system with all the same problems the previous one had but they tore apart your basekit to fill it out. We end up with being able to further specialize to better perform for specific situations but are completely devoid of versatility.
We needed a talent revamp but what we got ain’t it. Especially if they want to add something like Hero talents on top of it. Feels like it was a waste of development time.
To be specific, I am talking about spec talents and not class talents. I do think the class talents are an improvement, but I’d rather play through another Shadowlands than another Dragonflight.
Speak for yourself. I read each tooltip and swap talents for different Solo Shuffle comps, M+ affixes and raid bosses. I’m nowhere near Rank 1. I’ve been begging for the return of talent trees since Cata. The game has never felt this smooth.
Just remove them all together. Let’s be honest, a large percentage of the player base follows a cookie cutter build they got from a website anyway. You can even see this if you look at a site like Archon and see what percentage of all players playing a specific class/spec run a build (and if there are variations, they’re usually 1 or 2 points max).
I don’t even need to read the wall of text to agree.
Honestly, the talent system right now feels like garbage. It is fun putting together a build when you’re really in the mood, but there’s always going to be the boring “meta” looming over your head.
bUt U duNT HAVE to plAY meTA they say. Well, do you like doing 400k less dps, less mobility, fewer useful cooldowns and also be clunky asf? Why do the wrong builds even exist for people to deal with?
It is beginning to feel like Diablo where you need your calculator to connect the dots between paragon strings, ability mapping and gear optimization.
Just give us what you want us to play around and be done with it, Blizzard. You want me to play disgusting Icefury on my shaman? FINE. I’ll do it. Don’t pretend like I can play some other awesome fun build instead though. It just hurts my precious feelings.
God, I’m over it.
Sensible honesty and realism. I respect it.
Disagree here, though. I’m constantly having to swap things on characters that I know well. Which is ok, except the changes usually are not very interesting ones. Like, oh this dungeon has a curse I need to dispel so let me lose something really cool that I was having fun with so I can do some sort of lame mechanic instead.
MoP talents ruined the game. I change my talents ALL the time depending on content. Do I want this aoe talent and this aoe talent? Do I need more burst? More survivalbility? Do I need this capstone or should I use this other talent over here? Does this mob have a burst phase will it be more beneficial to use these two burst talents with no cohesion or this one burst talent and its capstone. Etc etc etc. Just because you lack the ability to adjust doesnt mean they need to take choice away. You can set your talents and be bored while the rest of us use the options.