It's time to bring back the old Combustion of the past

As I’m sitting here reading the patch notes for 11.1 I keep thinking to myself…

It looks like they’re slowing down the rotation a bit and kind of front loading the damage a bit more. Okay? I’m okay with this but there’s a problem I see happening.

I feel like if you slow the rotation down for fire what’s going to happen is we’re not going to be getting as many casts off say for each mob we pull in a Mythic dungeon or in a raid. With less casts being cast this will reduce our dps quite substantially and having Flamestrike only having 10% increase just isn’t going to make up for the loss of casts being made per pull. So this got me thinking.

Bring back old combustion. If you’re going to slightly slow down the rotation what you should do is actually front load the damage even MORE! We aren’t going to be able to have combustion for each mob that we pull and that’s fine but if we don’t have combustion, our dps severely lacks.

I personally feel that if the dps is even more front loaded it’ll make the spec way more fun. It will feel like we’re actually doing something rather than just waiting for Combustion to come back off of CD.

So this leads me further into thinking you should just bring the old Combustion back. If we’re going to have our damage be more front loaded, we won’t need to be using Combustion as often so then when we DO use it say on a target we’ve pumped a ton of Ignite into, we can cast Combustion, spread it with Fire Blast and BOOM.

In my personal opinion, this old Combustion was way more exciting and way more rewarding when used properly. Since the change in I believe Legion, the spec has felt like it was made for a 5 year old rather than for someone that actually wants to be rewarded for good game play.

So yes, I would very much officially ask and beg for the devs to bring the old Combustion back. Really I think it will give into the fantasy of playing fire all around as compared to what we’ve had these last few years.

I miss the Cata/MOP Combustion…

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We’ve had quite a few renditions of Combustion. The most popular version for most was the Cataclysm version that caused enormous explosions with Ignite and Fire Blast (or even the MoP version which also stunned the target for three seconds). I might play Fire again if they brought back that Combustion and increased the damage of Pyroblast and Fireball to a respectable level.

I like current Combustion more and I’m OK with them reigning in the resources a bit, as long as they get the tuning right. Fire was practically a BM Hunter with how many instant casts it had available, so it’s quite reasonable that they want to change it.

Frostfire might need a lot more work though. It’s good that they fixed the cognitive overload that it caused by changed how it interacts with the masteries, but I think they might have reduced it by way too much since we won’t have access to Meteor nearly as much anymore.