If you want to play augvoker every run and holy pally every run then sure. I can’t stand FOTM.
← is a druid
Also … what about people being carried and having inflated IO related to their dungeon knowledge/difficulty ?
Can also have high IO with absolutely low iLvl gear due to being carried, thats another problem.
Thats why a system like that will never work, it would only create MORE problems than the current ones.
I’m glad you have success.
Amazing what putting forth effort will do instead of relying on Blizzard to do everything for you
I don’t think queueing for and succeeding on your own merits in a solo queue system is having Blizzard hold your hand at all. Agree to disagree, I guess? This is the kind of reply I get snarky with, and people act like I’m the bad guy. Yet the people that instigate are absolved. So silly lol. Sad when I was being nice to you too.
In theory, it looks good on you becoz you could get group without being gated becoz of poor M+ score and zero dungeon experience.
In practice, you would get high failure rate the higher key you do until you get 10/10, all keys bricked. Key after key, all failure. Then you would realize that you should compose your own groupmates competent for the key to get better chances on beating a high key.
You thought you could be carried? Good luck.
And you could still play LFG like you can right now if the system isn’t for you. I never want to be carried ever in any game personally. I can see why others would prefer to be carried though. A lot of people are very lazy.
Why not? If they can complete the content they deserve the loot. You shouldn’t have to worry since only the “bads” will queue…
As long as they add in a way for me to heavily filter who I get matchmade with including logs/kicks/performance (which they will never add)
Could be a great competitive spectating sport similar to Takeshi’s castle for the wider audience however. Would love to see how spectacularly these groups would fail
Eh?
Did something happen that I missed
Have you ever done an LFR raid? All of the mechanics are tuned down to baby brain mode and what happens? Half the raid dies in 5 seconds and a group of about 5 people does the rest of the encounter.
Queued systems do not mesh with competitive end game. And thats doubly true when you have keys bricking because the queue matched you up with someone who dies every pull.
Again, I’m just confused about why you’re so opinionated on this when you don’t do any M+.
“Bads” who will then ask for nerfs until they’re blue in the face and ruin it for everybody else.
I feel like it depends on the parameters of how the solo queue could be run. Like would there be any customization features like selecting if you want a +2 or a +10. It could assist with the long wait times and potentially be easier to group people together in the same key grouping and then to customize it further to do whatever key.
In terms of it taking away the “competitiveness” I think the large part people neglect about competition is the essential of working together as a team. Which includes sometimes you have to walk people through mechanics the first time until they get it. Cooperation is necessary in competition, even Blizzard says this in it’s tool tips you load into either a raid, the open world, delves or pvp. Part of doing well, is working together. If you can’t do that or let alone communicate then you shouldn’t be involved in a group.
Unless they remove group finder, you’re not going to find any healers or tanks willing to queue for that clown show.
As a tank, why would I queue for mythic plus, knowing it will be dregs queueing, and in an environment where blizzard will ban me for leaving when we wipe on the first trash pack?
Obvious troll is Obvious, just joke with him smile and move on
I assume after the skilled players get past the level 5-7 key levels, there would be at least some level of cohesion and skill.
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I love hearing all the discussions and hypotheticals around game design for mythic+. It’s worth talking about these things.
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