It's time to add solo queue Mythic+

How much do healers and tanks get paid for pressing queue? Also the mode is doomed because dps just sit 2 hour queues and then blow up the key 10 minutes in.

Go do delves.

How much effort went into forming a group when you queue? Did you take utility into consideration? Cleanses? Amount of interrupts needed in the run? Affixes and classes that can handle that?

None. Blizzard put together your group. And when the group fails for any number of the above reasons, are you going to take responsibility for it? Or will it be ā€œwe failed because Blizzard didnt give us the tools we neededā€?

It doesnā€™t matter what is theoretically possible, my point is that incentives for the tank/healer is to only use group finder, because they retain control over who they group with.

If I can 100% inspect and determine if the group is solid before committing to 30 minutes of play, I will take that over rolling the dice on a queue. Because the gate kept group will finish faster almost every time, and have way less chance of a total failure to complete the run.

You could. But then there wouldnā€™t be any groups to spectate. So might be a little disappointing.

Like buying tickets to visit an empty stadium.

Exactly. :dracthyr_yay_animated: Queued keys will be literal 2 hour queues for dps.

I mean, Iā€™d queue for it as tank, but blizzard better be bribing me. Iā€™m thinking 100k gold per run, and there is a hard and fast timer that despawns the run after 45 minutes. Iā€™d do it then. But even the existing tank goodie bag is like 4k gold at best, and wouldnā€™t even cover the repair bill from this.

Seems like a lot of DPS players would actually want to engage with a queued system then. I wonder why that is.

Yeah, but only dps.

Because role disparity is immense, because blizzard has made tanking/healing extremely stressful compared to dpsing.

I did some runs as a moonkin recently and it was infinitely more relaxing, I might even say fun, compared to doing the same content as a tank. I could almost turn my brain off, but as a tank itā€™s a constant state of alert and any mistake means 4 people get angry with you, if I botch my rotation on moonkin(and I do), Iā€™m geared enough that itā€™s still fine on a ten.

The irony of course is that it was DPS that lose their minds when it IS fun for tanks and healers. The sheer amount of whining from DPS when twilight devastation was a thing, or even tank survivability in dragonflight. Same DPS that whine that they canā€™t get into groups now that half the tanks rerolled to DPS.

If thereā€™s 1 tank and healer for every 50 DPS, what do you think happens to the 47 excess DPS?

If tanks arenā€™t allowed to be more tanky and self-reliant again (which is probably the best way to go since tanking is stressful), then all tanks should do much more DPS. People want to feel powerful regardless of role. Blizzard should never actively hold down the most important role.

Side note:

They hit tanks HARD. I stopped doing keys for PuGs for the ā€˜fun of itā€™ as a result.
Theyā€™re just working on the appeasement again as of late (big nerf to tank busters and they arenā€™t applying the 33% nerf to the SI ring as of yet).

Our ST ratio for Tanks to DPS
S1 DF: 4-7
S2 DF: 4.5-7
S3 DF: had to separate BDK: 4.5-7.5, rest 4:7.5

TWW
S1 TWW: 3.5-7.
Dropping to half of what DPS doā€¦WITH surivability nerfs. This is the last two weeks so itā€™s after weā€™ve had a chance to use the ring. It was WORSE before.

Elk I donā€™t believe you, give me links that I can understand:
NP - https://www.warcraftlogs.com/zone/statistics/38/?class=Any
Amir - https://www.warcraftlogs.com/zone/statistics/35/?class=Any&region=2
Abberus - https://www.warcraftlogs.com/zone/statistics/33/?class=Any&region=3
Vault - https://www.warcraftlogs.com/zone/statistics/31/?class=Any&region=2

(swap the times to when the content was current).

So we deal less damage, are less tanky and should be happy about it? No thanks.

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30 minutes lol. Iā€™ll be shocked if itā€™s lower than 2 hours for DPS.

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Yeah I just said above, I wish tanks got their power back. Itā€™s a disservice to the people that suffer tanking to keep them in a position where they are easily blamed for every little thing and also feel like papier-mache.

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My attitude too. I used to go do random keys, even super low keys in dragonflight for fun. Because with enough gear, I could hard carry as a tank in lower keys, and it was fun.

Now that Iā€™m barely viable as a tank, even with a solid healer, and my damage is dumpster tier, and unable to offset really bad DPS in low keys, thereā€™s no fun to be had there. Only misery.

I almost exclusively run with people I know now. Even then, the experience isnā€™t particularly fun, I do it for the gear, but now that vault just scams me every week, instead of giving me the last few pieces I want, I barely run mplus.

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The concerns that have been brought up here are valid but theyā€™re based on the current design of M+ which might be changing based on recent tweets by Ion.

M+ participation if dropping and Blizz clearly knows thety need to change things. Ion even hinted at removing the timer for example. Big changes could be a good time to add a queue for those that want one.

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I think itā€™s bad design to have to constantly be cycling and rolling your defensive CDs on tank with perfect levels of uptime, all the time. Tanks are meant to naturally be able to take hits. Auto attacks chunking tank health is crazy to me, but Iā€™m not a game designer. It just doesnā€™t seem natural.

God, that sounds miserable. Canā€™t leave early or blizzard bans you, thereā€™s no actual ā€œendā€ in the form of a timer. Trapped for 2 hours in a run with baddies draining my gold at a rate of like 300 gold per wipe, how fun lmao.

Bans would skyrocket though with the amount of people who would leave 2 minutes in.

Literally not a single tank or healer will queue up to these groups since they can already skip to higher keys quite easily in manual LFG because they are in high demand. Those groups will also have a higher chance to succeed and they can check if the group members arenā€™t there to get carried to begin with and decide if they want to stay or go to the next group.

The only future prospect of M+ queued content is a bunch of wasted development time on Blizzards end and DPS queuing up to a literal infinite queue who will then proceed to tab out while waiting and drown the forums with complaints about how bad the newly added M+ queue system is.

Well, theyā€™re gonna learn today.