It's time to add solo queue Mythic+

What? You keep saying this but then we see those same classes getting KSM each Season. It’s more likely that a non meta spec will be left out by a human than an AI.

Making assumptions about such a system to use as an argument is ad hominem bro. I have to guess you have no clue about the things AI can be taught to do currently and how fast it can be implemented.

An AI can make sure you have Lust.
An AI can make sure there a dispel if needed because it can “see” the talents for a queued player.
An AI can make sure that there’s at least one Melee and one Ranged.
yada, yada, yada.

It’s not brain surgery in particular for Key Levels that have rewards attached.

And in the end no one would be forced to use a match making system but I bet it would be much more popular than you think based on the current state of the player base.

PvP is queued content with a significant rate of failure, I don’t see an issue with it lol.

Folks just need thicker skin.

Blizzard’s been dumbing down everything but the top level, in general. For Silken Court, to take a current infamous example, there are NO mechanical differences between Normal & Heroic, after they nerfed Heroic shortly after the season started.

In their pandering to make things ever-easier, Blizzard has created a yawning chasm at the deep end of the swimming pool, for which people are NOT prepared. (illidan voice)

Do you mean season 3 dragonflight?

I do think it was a mistake to squish mythics as much as they did. People that used to be happy to do mythics aren’t doing them anymore because mythic 10s back then were too hard for them. And they know it… it’s tough to jump in at something that might be your skill cap at the time being.

At first I thought there would be some positives brought from the mythic level squish but now I feel there simply isn’t. The way the gear is makes it so hard content rewards lower gear than many have. And maybe you think the gear would help people then if they needed it to progress but it’s just harder content people have to learn for no gear until it’s probably too difficult.

People would have to learn rotations… interupts… ccs… all the mechanics of the mobs. People were not having to learn that stuff in low mythics back then. But they had fun. They got mythic score. They got rewards.

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My guess is that Blizzard had evidence that people doing super-low keys under the +20 system really hated the timer in general, so moved them to non-timed stuff via the squish (i.e. heroic dungeons, and M0).

People who wanted M+ to be more of a closed club for esports competitors are happy with it.

My guess is the feedback came from theorycrafters, streamers and other content creators who never did that content and had no familiarity with the people who did. And some guy in the office who hadn’t played the game in more than a decade. Together they came up with a “solution” to the “casual problem”. The solution was intended to push casuals quickly into high keys on the misapprehension that the only problem was they needed a change of attitude to decide to become fast learners with the background knowledge of a player with decades of competitive experience.

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They’re making things easier to counter the absolute requirement of combat addons. It’s farfetched to assume this, but I hope they ban combat addons down the road in the coming years. Add top addons into the base game, but stop designing fights to be arbitrarily more difficult to keep up with the addons and WeakAuras arms race.

You don’t need combat addons.

If you say so, every other mythic I join is a bunch of angry people it seems. LOL

To be fair, in PVP there’s a clear ‘end’ – you lose the game. What would a clear ‘end’ be for dungeons? Like what if the group genuinely cannot do a boss and is too uncoordinated, do you penalize people for leaving? If you don’t penalize them, what’s to stop them from leaving on their own?

I think its a solveable problem, but isn’t fully apples-to-apples.

Yeah, I guess another POV here is whether or not the problem is the group finding experience or the bad place M+ is in S1 TWW.

That said, even in DF (albeit I only played S4) and SL S2, S3, and S4 creating or getting groups was annoying. It wasn’t as bad though.

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For mythic raiding? I’m speaking on the last 10+ years of raid encounters by the way. If you don’t think people have required addons for progression idk what to say.

The only Mythic raid boss I’ve ever felt an addon was truly necessary was Mythic Queen Azshara, so yes.

I didn’t realize I was speaking with a prodigy. My apologies.

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What in god’s name is this. Oh I read the image name lol

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Anybody who’s actually done the fights knows that the General Discussion/Asmongold hysteria over addons is absurd and overblown.

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This would be great. It would really help a person get started on M+. There should be a limit set that you cannot queue for a m+ level until you have timed the previous queue at least twice. No one should be able to queue for a M+ 6 if they never successfully did a M+ 5. If you want to skip levels then use the group finder the way it works now. But if you are queueing solo you should have to prove your ability at one level before you are allowed to queue for the next level. Just like Delves.
Somewhere around M+ Level 6 or so this would break down because the mix of characters becomes crucial. Solo queuing would product silly groups like a Level 10 with all hunters or something similar.

I mean you can have your opinion on that. I know many people that have tried WoW that thought addons were viruses back in the day or outright would never want them let alone setting up a WeakAura. That level of barrier to entry in a game probably isn’t inclusive for new players and keeping the game populated for the long term. Sure, you could argue top end players would be able to figure this all out and I agree, but we should just have these features included in the UI more or less. Like when they implemented clique into the game, even if it’s not perfect- or even the customizable UI. It’s just good game design.

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It’s not just my opinion, it’s the opinion of every single CE player who posts here.

People LOST THEIR MINDS over the minimal UI changes that Dragonflight introduced. The shallow end of the playerbase could not handle more sophisticated UI tools.

Correct. Blizzard said queued content has to be made pretty much fail safe due to the limitations of making it accessible/completed by anyone and everyone.

This is why LFR has Determination stacks.

Because these players go against better Judgement. I don’t need a poison dispel on mu priest because i know i have the power/skill to brute strength through it. AI cant take that into consideration, and therefor taking skill/player power out of the equation, AI isnt going to put a class that cant handle the mechanics that its role is meant to handle, in that position.

The system doesnt exist. Its imaginary. Thats not an assumption. And until things are implemented all things are assumptions. Thats not how ad hominem works.

“If we take these examples from history in WoW and apply it to the current system, we can safely assume this is the outcome we’ll see” is not “ad hominem bro”

And this really limits the compositions that can be made by “Requiring” specific slots to be filled by specific classes

That would be another fault.

Never said it wouldnt be popular. I said it wouldn’t be successful due to the pool of players using it.

If i do recall, i didnt see you asking them to revert then Tindral and Fyraak nerfs over the course of your journey to CE. If memory serves me, i believe you said more nerfs should have been in line.

Wasnt so much they hated the timer, the timer wasnt a consideration. People 3 chesting all the way to 15s out of the gate made it pointless.

Unnecessary