Its time retire the multiple levels of farmables, aka ore, herbs, etc

While i appreciate the deluxeness of crafting, and the expansion of what we can make in each profession, it’s beyond time to retire the different grades of mats. Almost no one likes it. It takes up bag space, and just makes crafting a pain to do. Just let us farm ore and such like we used to, and stop taking up 20 of our bank slots on every toon instead of 5, if not more. Also, why am i mining ore at max level mining and still pulling up copper grade bottom tier all the time? Its like that proffessions level now actually means nothing, and the knowledge trees are actually it. Plus, the way this affects crafting is beyond frustrating. We already have 3 types of ore as it is, with multiple extra special proc mats we need for crafting. Let ore just be ore again.

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This. 210%…

Honestly, the entire system needs to go, and just revert it back to the old, traditional tried and true crafting system which had served us so well from 1.0 to 9.3…

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The tiers need removed from crafting and gathering, it is bad in both. It is just a race to the bottom in the form of a race to the top.

You race to the top to get the ability to make max rank crafts or to gather max rank materials.
As more people gain the ability to max rank, prices drop and r3 becomes the new “baseline”. Look at the prices of a large number of gathered materials currently, the r3s are barely worth more than the r2s for a lot of them.

What problem do these “Tiers” of materials and crafts solve other than being a short-lived and annoying time gate and a barrier to entry for anyone coming in late?

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Yeah there better ways to make rare and more important materials. They had this in the past even. This just fills up our bags and makes things more tedious then they need to be.

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Tiers make it great.

It limits what people can do.

Along with this they would also need to retire the ability to transform tier 1 mats into tier 2 and then tier 3 mats. It didn’t make financial sense to do this in Dragonflight and it doesn’t make financial sense to do it in TWW.

Someone at Blizzard persists in pushing the misconceived idea that making tier 1 mats common and tier 3 mats rare will somehow result in an economy where it makes financial sense to convert mats from one tier to another and it just doesn’t happen. Tier 2 mats are not and never have been 5x the price of Tier 1, and Tier 3 mats are not and never have been 5x the price of Tier 2, so having entire spec trees effectively dedicated to learning how to do this is asinine. Nobody with their head screwed on straight is going to convert 25 Tier 1 ore into 5 tier 2 ore and then into 1 tier 3 ore unless they like flushing their gold down the toilet.

Gathering professions have some of the most useless skill tree perks I’ve ever seen in an MMO. Looks good on paper, fails time and again in production. Just give players the ability to gather more stuff and call it a day, stop wasting our time and spec points on nonsense like fishing lures, material conversion, etc.

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It cranks out like 300k gold an hour at some points. Just transforming rank 2 to rank 3.

I think 3 tiers is too much. I think 2 tiers would be the sweet spot for crafting and gathering. Have a normal tier and a pristine tier.

The idea is great in theory. The problem is that it costs too much. A 5 to 1 conversion per tier is nuts. If they would back it off and make it like 3 to 1 it would be a lot more useful.

1 Like