This pally is a race-change of one that had not been played for years before, and has been largely untouched in-game since). I did so to maintain my status/avatar on the forums when I transferred (max level) Alael ‘prime’ to another serve several years ago.
I disagree with it being a waste of money, there should be a charge.
. . . and here is what you quoted from my post - in context:
Yeah but that last part is a you solution that doesn’t fit for everyone. If i like my tmog, I will maintain my tmog as I level. If I’m roleplaying between leveling, I’m keeping my armor slots updated. That’s, you know, part of my character’s identity in roleplay.
It’s been a very popular assumption next to assuming I have to be broke/lazy lol.
You’d almost think they have some kind of metrics they’re citing that somehow tracks gold spent on tmog fees. They don’t. I don’t think even the stats tab ingame tracks that.
My “solution” may not fit for everybody as you say, but it will help deal with the cost that the OP and many others have issues with. I think we are approaching 14 yars of being able to transmog our gear, so having to pay to do so should be no surprise at this point. I was just suggesting a way to mitigate it, what people do is totally up to them.
I mean it doesn’t fit for everyone because you’re coming from a viewpoint that ignores that there are reasons why people would tmog before max level.
The tmog system from cata is also not the same design nor intent as the tmog system we have now. That’s also the point in regards to tmog fees being outdated.
Repeating what other people have said, but that’s in favor of removing it. Repair fees being negated are locked behind a profession and rng tertiary stats. Tmog fees already go away whenever trial of style is happening, so I can’t imagine it’s that impactful even as a minor sink.
I think you’re losing sight of your own argument here or moving goal posts if we’re going from “no one uses flight paths” to “it’s not breaking your bank enough” because someone proves the former wrong.
“Real” gold sinks are what blizzard chooses to define, anyway.
What I’m getting at is that as the games economy changes, so do the gold sinks.
Sure, back in Vanilla spending 36s on a flight path was a valid gold sink. Now a days it isn’t. Not only because flight paths are rendered nearly obsolete now a days and I’m willing to bet that the vast majority of people don’t use them outside of flying from one end of a continent to the other while going afk. But the amount that you spend on them is so insignificant, you can’t even call it a gold sink anymore.
Allowing gold sinks that cost several hundred gold is good for the games economy. Transmogs free up a lot more gold than flight paths ever will. They could increase flight path costs by 1000x but if barely anyone uses them then it wouldn’t matter.
Everyone transmogs their gear. Making that cost gold isn’t a bad thing. Especially when I’ve already outlined just how easy it is to make gold in the first place in order to cover that cost.