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Bugs. They are everywhere in World of Warcraft. This once great game has become a victim home to bugs. No pest control can stop them. Especially shard bugs. I suspect since these bugs continue to exist in the game that our beloved Blizzard has decided bugs are the new feature of WoW. Why ? you ask. Because a functional game is too easy. We must adapt. We must over come these new bugs because mechanics can be mastered. Classes can be mastered. Bugs in the game… can not.

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Bugs are definitely a new feature that haven’t had an effect in the game before, ever.

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Are you quitting over bugs? No? Then they will not fix them.

As a business, they make changes if it will generate more profit than additional cost. Fixing bugs generates very little profit because people who care enough to quit over that are also addicted enough to not quit over that, and fixing those bugs might take a lot of time and/or resources.

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World of Bugcraft

This is an especially amazing bug.

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I feel like this is pretty overblown. This game is not bug-free (and literally no game is bug-free), but to pretend that this is a new issue or that it’s somehow worse now than it’s ever been is completely incorrect.

When WoD launched the game was borderline unplayable for multiple days, not just due to servers being DDoSed for two weeks but also because people were falling through the world inside their Garrisons due to bugs. Literally gamebreaking bugs.

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did you just start playing? Every expansion, every patch, every day of every year has had bugs in wow :rofl:

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No one is pretending it’s new. The new is an idea bugs keep people in the game. The average player spends most their time in the game world farming and questing. Ultimately for gold and personal enjoyment. When they encounter a bug that prevents them from completing a task 2 times, but gives them credit a 3rd time then that player has spent more time in the game.

For example, the world boss Strunraan available in Ohn’ ahran Plains right now. To complete the world quest kill, many players are required to kill it twice, sometimes 3, for credit. The 1st kill players are given gold. The 2nd is world quest credit. Not only are people forced to kill it twice, but sometimes the 3rd attempt can be due to the boss randomly disappearing because a raid group has been sent to a new shard. Players are required to wait for that boss to respawn either because it’s just gone or a raid group killed it on this “new” shard. If players spend more time dealing with such minor inconveniences, they ultimately spend more time in the game. More time. More money.

Most of the Legion/BFA world bosses were even more bugged on this front. Like, this is nothing new and it’s been a persistent issue since world boss WQs existed. So why is it suddenly a huge problem when it was always a huge problem?

This is the type of extremely logical, equational post that is usually made by a Gnome, and it makes me think that there are archetypes.

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Do we have to eat the bugs?

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I’m partial to the crunchy ones, myself.

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I haven’t seen sharding as bad in the past as it is now.

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It has definitely been way more noticeable recently.

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You’re not understanding the initial purpose of this thread. It’s not new.

Then consider that you suck at communicating.

Bugs you say?? Here I got something for that.

:arrow_up::arrow_right::arrow_down::arrow_down::arrow_down:

I hardly ever run into a bug. I have seen a few but there was only one I had to report. I couldn’t find the quest to get on the ship to Panda land. I reported it, they said try again and I was on my way.

a lot of people think anything they don’t like is a bug. those folks run into them pretty often.

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:arrow_up: :arrow_up: :arrow_down: :arrow_down: :arrow_left: :arrow_right: :arrow_left: :arrow_right: :b: :a: [Start] usually removes any code errors for me.

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