WoW is dying… I quit… Not re-subbing…SL sucks…FF14 is better… People have been saying this expansion after expansion after expansion.
The problem isn’t the game itself, it’s the player base.
You have players who have been playing this game for like 17 years who are just burntout, nothing makes them happy anymore. They complain about almost everything, they are not happy, they are turning both the forums and the in-game community toxic with their constant negativity. Yah you are allowed to voice your opinion and complain, but some of you guys have taken it to the next level and are just straight up not fun to be around.
The game is still fun (except maybe the Maw and Torghast), but if you have been playing the same video game for like 17 years, maybe you are just straight up burntout from playing every single day just like an old married couple who hate each other and argue everyday but stay together anyways because they don’t know how to exist without each other.
Actually what makes me mad is that for 17 years the developers seem to be deaf, dumb, and blind to the simplest issues like class balance and repetitive farming quests used as time sinks. Or do you think Korthia, about the size of Disneyland, has one new and interesting feature?
I don’t.
If you ignore your subscribers yeah, you tend to get negativity.
This I do agree with. People are excited by nuance. It’s human nature. And these folks aren’t able to generate It with wow anymore. So they point fingers.
Dead esport, content drought on a pay to play game. Marketing is almost nonexistent for attracting new players. Blizzard doesn’t even care about connecting with streamers. You may not like steamers but they do play a big part of esport.
Wow have amazing art, world and music. But on the systems and gameplays game designers are keep doing their own ways. Some changes no one wanted them. also they don’t like fun.
You’re correct. To a certain extent. But most of it falls on Blizzard. I’ve said this a few times now but here goes…
WoW improved on it’s same old tired formula which each expansion. But Blizzard forgot to LOOK at what other games were doing, and what players TODAY want in an online game.
Nobody wants to repeat the same content over and over, while also being timegated. People want quick and easily accessible content nowadays.
I see these people who say FF14 is better. My younger sister and her friends that watch anime play ff14. I was fixing her setup so that she would be less of a noob, like removing her backpedal keybind lol, but the gcds in that game are unbelievably slow. Maybe it’s just because her character is only like lvl 60 but the gcd is atleast twice as long as in wow. Idk how somebody can think that’s better
Things have definitely changed since the earlier days. But to say it’s just the players, or just the game, or just the developers is very disingenuous and simplifies a more intricate issue.
I kind of miss the more open dialog that was had between development and the players; but the new trend towards multiple social media platforms, streams, and the like make that harder to facilitate. The dev watercooler, explaining intentions at Blizzcon, developers posting on the forums. They’re all things of the past; which is not great since familiarity breeds friendliness.
This generation of Blizzard is very much defined by fans of the title. There’s no doubt the current designers working on World of Warcraft love WoW to death. But a mix of Blizzard going corporate under Activision, and fans generally soiling a title in the long term make it hard to re-capture what originally made the people who have played so long. The old community, the wonder, the adventure and adversity. They’re all either dumbed down, clearly explained in a guide, or called inconveniences now.
The landscape right now is a Players vs. Developers environment that isn’t going to go away without more candid discussion about why the development sees what they’re doing as good, or at least give some clarity that we don’t have to sift through half-truths and lawyer speak for.
This isn’t to say I think WoW is bad. It’s very fun! The new stuff is very cool, but it feels like in the long term there’s a lack of direction or enthusiasm and that feeling will trickle down into the playerbase long term. Things are formulaic, they’re played safe and can be broken down into a very simple track of: New system for 2 years that will be irrelevant after, like it or leave it.
Sorry to ramble, I use these posts to brain drain my thoughts.
tl;dr the lack of communication between developers and the community on first party platforms to talk about WoW’s direction and rationale makes it hard for a community to stand by or appreciate the content; and the formulaic nature of the new stuff doubles down on it.
The way you worded that had me thinking this was another FF14 advertisement thread. Also, don’t take the complaints here too seriously, alot of these people are parroting what they’ve heard from Twitch streamers and YouTube content creators.
WoW was never intended to be an esport. It is an MMORPG. If Blizzard wanted something for Esports they should have stuck with developing Overwatch, StarCraft match play, and other opportunities.
I saw a video on the web talking about Activision and Bobby being about cheapest way to make a quick buck regardless of the players, and that has shown through onto WoW in recent years
My personal issue is that the endgame has reach such point that just thinking about it makes me not want to play the game.
Torghast along with a terrible experience back in season 1 on m+ is what is making me imposible to consider keep playing… the new raid seems okay except for sylvanas one of the worst fights ever for progressing.
But we’re not in times where you can raid log and chill play something else… nope, not anymore.