I don’t understand the current system of being locked to the instance id in mythic raid, unlike being locked to bosses in normal/heroic. I can kind of understand it during race to world first, but open it up after like week 3-4.
You join a pug, probably kill first boss then prog the 2nd boss. People leave after 2-3 wipes and then you can’t fill. Not very appealing to join this said run because the group is likely not killing the next boss so the joiner wouldn’t get 2 bosses for vault. And then run dies.
I understand it pushes people to join guilds, but let people who want to try mythic raid actually play the game, especially since most people dont want to/can’t commit 3-6 hours at least on designated times/days.
Has blizzard ever said a reason for the way it currently works? If it’s to prevent carrying then dont allow people who’ve already killed the current boss of group to join, or change it to reduce loot based on amount of locked people like heroic/normal, or allow flex raiding in mythic once hall of fame is closed.
idk man, just not fun when the group falls apart and you can’t fill