It's just a catch up mechanic

Did ANYONE here actually play Wrath?

Let me explain. With ICC came RDF. RDF awarded two emblems of triumph for your first randomly daily dungeon. It rewarded two emblems of frost for your first random heroic. It then rewarded two extra emblems of triumph for every subsequent random heroic. Plus all the emblems from the bosses. It removed the daily heroic lockout. It made dungeons accessible, and let players run heroic after heroic after heroic all day long. Meaning you could amass a ton of emblems.

Emblems of frost were for tier 10. Emblems of triumph were for tier 9. Therefore you could efficiently acquire a full tier 9 set and perhaps an offpiece of tier 10 just from dungeons. Simply by doing random heroics.

Now Blizzard removes RDF and replaces it with Mythic dungeons. So now instead of the fun, rather faceroll heroics to gear yourself…you’re stuck with an ever progressively increasing difficulty dungeon experience. You won’t feel yourself getting more powerful. With each tier it’ll get more difficult. Also, without RDF it’ll be much, much harder to get into groups. More wasted time. The daily lockout still exists, so you’re limited how many you can do. If you fall behind and don’t have enough gearscore, you’re not getting invited. If you play the wrong spec, you’re not getting invited. If you have to compete over gear, you’re not getting invited.

And people are happy about this. It’s unbelievable. They’ve made gearing alts SO MUCH WORSE than it was in Wrath. They’ve also removed the option that a lot of casuals enjoyed of simply steamrolling dungeons. Because people do enjoy that. You can’t get that experience in Retail. You can’t get that experience in Wrath now. Blizz once again makes the game all about this e-sport mentality where everything has to get harder and harder and you never actually get more powerful.

Anyway, please get your facts straight. Stop lauding Blizzard for this change. It’s far worse than it was in Wrath. RDF did the job infinitely better.

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