It's actually a joke that ele/destro/sub get nerfed but not arms/dk/dh

Well, 200 rounds was much faster than the several hundred it took on lock! Keep in mind that was starting in greens several weeks into the season. You have to expect a few losses. It felt easy even in mainly greens.

The main point of the original poster remains true though. Casters can be trained down and killed easily in RSS and the odds of winning are much lower for the caster than the melee.

Any combination of WW, Arms, UDK and DH in the lobby is absolutely the sweatiest affair I’ve ever partook in… videogame wise.

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which could easily be explained by inflation or you simply being better at playing zug zug melee in the zug zug melee meta of sub-rival RSS MMR compared to playing lock into the same meta

i would argue that a lock who was even slightly above average could probably hit 1800 without too much trouble given how lock performs atm

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you drunk?

Destro lock is outragous right now.

Strong damage, CC, passive defensives and healing, active defensives and even mobility with soulburn port.

Dark Pact needs to be nerfed. Health pools keep rising and can be used every 45 secs, lasts 20 and usable while stunned.

Soulburn port could do with a nerf too.

Me in a lobby full of melee and hunters “FEAR ME”

https://www.youtube.com/watch?v=9YDPR2_Z3e0

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It’s not Saturday night so, nope. :pensive:

I’m not trolling, it’s factual going by your rating alone.

If you knew how the game worked, you wouldn’t be stuck at 1400-1500 across lock/warrior after a combined 8-900 games.

Ontop of that, if warrior is so OP & you’re still 1500 after 250 games, what does that say about you?

In conclusion, nerf rogues!

I feel like most games I had last season were ele/balance, mage/lock and sp/warlock. :dracthyr_a1:

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my favourite one to heal

I think that because of all the outright lying you’re doing. Patch notes are easily googled my guy.

And then what :dracthyr_sweat:

Get closed on by Charge The Second, Shadowstep Jr, Second Grip (like second breakfast)

Soulburn port for a couple globals of free movement. I move somewhere safe but the healer is nowhere near me and the two zugs are a-zugging their way over.

Again…what is this in reference too? There hasnt been any patch notes for a while now

No, it’s denial of imminent death

When used properly

So like in reaction to a go, or…

Rather than complain, play the top performing spec, ez clap

Climbing this season is entirely dependent on your rating from previous seasons (1 or 2). I promise you if you played a fresh character or a spec you’ve never queued shuffles on this expansion, you’d be stuck at 1600 too, even if you are capable of playing at 2100+.

Dk’s are the most toxic class in the game bar none. Why they have Blind, silence, stun X2 and X2 kicks and grip IDK what they think DKs need to be good but this ain’t it. If DK’s pop you use everything and you might get away with not having someone else waste CDs too it really give me the :poop: 's

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You seem like the kind of guy who uses bubble right as you come out of the gate into a match. That’s the vibe you give off.

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6 of freedom + move speed, out of every ~15 seconds. That’s more than a couple globals, and the only way melee can reconnect is with a stun, if they can get in line of sight, while also slowed by 50-70% by the warlock.

Your healer needs to learn that playing with a warlock means playing around port.

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