Well, 200 rounds was much faster than the several hundred it took on lock! Keep in mind that was starting in greens several weeks into the season. You have to expect a few losses. It felt easy even in mainly greens.
The main point of the original poster remains true though. Casters can be trained down and killed easily in RSS and the odds of winning are much lower for the caster than the melee.
which could easily be explained by inflation or you simply being better at playing zug zug melee in the zug zug melee meta of sub-rival RSS MMR compared to playing lock into the same meta
i would argue that a lock who was even slightly above average could probably hit 1800 without too much trouble given how lock performs atm
Get closed on by Charge The Second, Shadowstep Jr, Second Grip (like second breakfast)
Soulburn port for a couple globals of free movement. I move somewhere safe but the healer is nowhere near me and the two zugs are a-zugging their way over.
Climbing this season is entirely dependent on your rating from previous seasons (1 or 2). I promise you if you played a fresh character or a spec you’ve never queued shuffles on this expansion, you’d be stuck at 1600 too, even if you are capable of playing at 2100+.
Dk’s are the most toxic class in the game bar none. Why they have Blind, silence, stun X2 and X2 kicks and grip IDK what they think DKs need to be good but this ain’t it. If DK’s pop you use everything and you might get away with not having someone else waste CDs too it really give me the 's
6 of freedom + move speed, out of every ~15 seconds. That’s more than a couple globals, and the only way melee can reconnect is with a stun, if they can get in line of sight, while also slowed by 50-70% by the warlock.
Your healer needs to learn that playing with a warlock means playing around port.