And almost every single class can drop our dots when we do have a go.
Hunters can fd every 15s to drop all our dots, can also take like 20% less dot dmg. Pet sac.
Mages take no damage period from dots due to triune and pvp talents to take less dot dmg. Our dot duration is also a joke. They can also dispel all our curses and spellsteal our nether ward and dark soul.
Warriors have spell reflect, defensive stance, ignore pain. If they are ventyr they also get enough shields to never take damage from dots basically.
Demon hunters take significantly reduced magic dmg, and can reverse magic. Meta can outsustain our dots entirely. Basically immortal to us when they are not undertuned.
Paladins either shield or wog their way through our pathetic rot dmg. Shadow resist aura btw.
Monks can diffuse all our dots.
Priest can greater fade mass dispel ua. All their defensives make our dots do no dam.
Rogue can cloak and with the new conduit basically gets easy restealths vs us since they become essentially immune to dots on stealth. It’s actually such a joke that blizz designed this.
Druid just laughs at dot dmg with frenzy but are otherwise fair for us to kill.
Shamans can almost infinitely sustain our dots and just harrass us with grounding hex and sheers. Earthen wall barely does anything in this burst meta but eats up so much rot dmg. Healing spring and alike gets so much value vs us.
Dks just ams everything off all the time without a care in the world.
Dot damage is supposed to be balanced by the fact you have time to react to it but it does high damage and the game being in a state where everyone has stops or multiple stops to our rot damage makes no sense. We already have to hardcast to get our damage out after several globals where we are applying low damage dots. It’s incredibly poor balancing that there’s so much answers to warlock’s toolkit whether it be our damage profile or our cc but we have no answer to mage combust or melees zerging us down beside running.
There’s a reason snutz doesn’t play warlock, and chanimal complains about how dreadful this class is to play. Every single class can stop our damage multiple times a game, and we have no burst either. It doesn’t make sense. What can we do when a 30k divine toll hits us?