So I’ve been doing some achievement hunting with my lvl 120 and I’m running into this annoying instance of low level mobs that die in a single hit even when you go naked. Some of these are need to be only slightly damaged, often dungeon bosses, to start a phase that’s required for the achievement.
Now, achievements are supposed to be achieveable, right? So I think a neat solution to this that also provides a bit of fun and lore to the game is having curse items that only have a detrimental effect such as reducing the amount of damage that you do, or increasing the chance that you get hit, or lowers your resistance.
Another approach could be to enable a mode where your character is able to time travel or time shift or whatever to lower their level for some time. Time shifted dungeons are good and all, there’s a big limit in them in terms of what you can do.