I feel that the item level’s that we have blasted through from legion being 200 to now 410 is not good for the game but it seem’s this has been the way ever since MOP don’t worry Mop was a great expansion truely.
Not going away as long as we have 4 raid difficulties.
And I would rather not have any raid difficulties removed.
So true and honestly I need it.
Just expect a stat squish every other expansion…
in wrath you hit 80 at around ilvl 185, by the end of the expac if you were BiS with the legendary axe you were around 267
thats 82 points for a whole expac with 4 tiers and 2-4 difficulties.
in BfA we have gone from 290-395/400 in a single patch, which is ridiculous.
Can’t believe no one has posted a meme here yet.
Best I could find on short notice.
This is also because item quality (green/blue/epic) impacted the item budget. An ilvl 200 blue had less stats than an ilvl 200 epic, so even at the same item level epics were always an upgrade. This helped keep item level bloat down.
Blizz removed that in Cata so item quality no longer impacted item budget. Now we have excessive item levels.
If they returned it, they could for example have LFR drop 385 blues and Normal drop 385 epics, and Normal would still be an upgrade.
I definitely agree that ilvl hyperinflation is an issue that Blizzard seems to prefer, since it helps smooth out raid difficulty curves. For the curious, the item levels per xpac at endgame go as such (note: Legendaries aren’t counted):
Vanilla: ~62 (dungeons) -> ~90 (Naxxramas) (~28 ilvl disparity)
TBC: ~100 (dungeons) -> ~141 (Sunwell) (~41 ilvl disparity)
WotLK: ~187 (N dungeons) -> ~272 H ICC25 (~85 ilvl disparity)
Cata: ~333 (N dungeons) -> ~410 (H DS) (~77 ilvl disparity)
MoP: ~450 (N dungeons) -> ~540 (H SoO) (~90 ilvl disparity)
-NOTE: Stat squish happens here-
WoD: ~610 (N dungeons) -> ~740 (M HFC) (~130 ilvl disparity)
Legion: ~800 (N dungons) -> ~960 (M Antorus, base ilvl) (~160 ilvl disparity)
-NOTE: ilvl squish happens here. M Antorus base ilvl reduced to 240-
BFA: 310 (N dungeons - Season 1) -> 475 (Projected) (165 ilvl disparity)
You’ll notice that it was Cata where ilvls started to get much higher than the previous xpac, while WoD was where in-xpac ilvls started to increase by major amounts. The former can most likely be attributed to Blizzard wanting starting Cata gear to utterly outclass WotLK BiS gear.
The current state of Warforging/titanforging causes more inflation than anything else at this point in time, and to fix ilvl hyperinflation, that system must first be addressed.
I’m not a titanforging fan, but how does titanforging affect it when it caps at 10 item levels above mythic?
Only 10 extra from the whole expansion if you’re comparing it like you are isn’t that significant.
The 30 item level gap between tiers is from the baseline mythic rewards (385 to 415) not the current 395 cap. Therefore it isn’t a 10 item level affect per raid, just total.
Its ridiculous when your leveling mostly since your hitting @200-250 across all the prior expansions, over 110 levels, then doubling that across only the next 10.
I factor in non-Mythic raids, mostly. If titanforging increased ilvls by 10 across the board, there would be less reason to jack up the ilvl rewards of a new raid by 30 every difficulty. I’m also going on a limb and presuming we’re getting 2 new raid tiers after the upcoming one.
In a semi-related news story, ilvl isn’t the only thing high right now!
Lmao! Now that was funny right thar lol. And I don’t care what anyone says lol.