Item Level Scaling

Keep it or Trash it?

It seems ever since this came into the game there are times when gearing that you are even weaker then you should be. I want to go back to the old times when you geared and went out into the world you actually felt stronger.

I feel Mobs shouldn’t be able to tell what your Ilvl is I mean are we wearing a sign that says “Hey you im 220 you need to change your armor to compare.”

What are your thoughts?

3 Likes

Trash it. Nothing worse than hitting max level and being relatively weaker to mobs you were thrashing at 4 levels earlier.

20 Likes

Toss that item level scaling into the darkest, nastiest pit imaginable.

11 Likes

I say trash it, but ultimately, it’s not a big deal, since you can get geared quickly. You’ll be underpowered for a tiny percentage of your playtime.

2 Likes

The sad thing is It seems the higher your Ilvl the more underpowered you are. And then there seems to be points also while gearing that you are even more underpowered.

1 Like

I don’t think mob ilvls continue to scale. I can blast through open world content like it’s nothing. I’m sure it’s the same for you, since you’re fairly well geared.

Ion’s logic was due to the massive power gap between upper raid geared / M+ characters and non-raiders.

This huge gap is a big problem due to the fact they funnel us ALL into the same open world areas doing daily and World Quests. This scaling would allow that shared content not being made too difficult but difficult enough that the higher geared players are not one-shotting mobs.

Scaling is a “best solution” to an issue they do not know how to deal with due to it going against their power gain culture.

This all stems back to the developers making power gains too drastic. That is why we cant go past two expansions anymore without stat/level squishes.

3 Likes

If it were done perfectly i’d like it, just like squishes and other stuff but the reality is that it’s never done perfectly and it always screws everything up so i’d like to see it gone.

2 Likes

Scaling is the worst thing to happen to this game. I absolutely despise it. The best example I can give is when it first came out: I was fighting 2 enemies. I killed one and dinged that final level. The other mob also leveled up and kicked the crap out of me.
Granted it has been “tuned”, it still absolutely sucks. The feeling of never being more powerful makes for a boring game.

7 Likes

It all depends. Using a warrior for example. If a regular mob at level 60 would take 3 mortal strikes to kill and you get an 1 item level upgrade that now requires 4 mortal strikes to kill, that is a pretty big deal that adds up. Mobs now are damaging you longer, and you will see the difference for sure wen you are dealing with 2-3 mobs.

3 Likes

I think if mobs are being killed fairly quick in an area they probably need to just adjust respawns if there is a lot of competition, but also likely tune down the scaling in the least.

Instead of keep or trash, couldn’t they better tune it?

That, and cross realm zoning/ shard bs.

3 Likes

I’m quite skeptical about the information I’m seeing here. There is no ilvl scaling the way people are describing. Only an ilvl bump to new “patch standards” once you hit 60. Mobs don’t continue to scale. On my 248 hunter, I can sleep walk my way through WQs and such.

1 Like

keep it but for only current content. Without the ilvl scaling rares will get obliterated and mobs you need for quests will get destroyed before you can tag.

ilvl power to mob power isn’t a straight line. the higher ilvl you get the faster they die.

I didn’t think there was ilvl scaling in Shadowlands content. If it is there it is very minimal.

I was surprised by the thread myself. I am not sure what they are talking about.

1 Like

Should of stayed in instanced content where it belongs imo. Still funny to this day how they tried to sneak item level scaling into open world content back in Legion, and thought nobody would ever notice lol. Took them forever to finally fess up to it, even after being called out on it :rofl:

I have always thought that people were making too large a deal out ilvl scaling. Since it was release until now. It honestly isn’t that impactful really. Probably doesn’t help that our damage is more discrete than continuous.

Of course, if we consider my stance there valid the inevitable conclusion would be “why have a system that functionally does nothing?”

And gotta say, I don’t really see a point to keeping it. It doesn’t really change much anyways and all it really gives is an avenue to attack Blizzard for. So no real benefits, and that slightly smaller weakness.

Nuke it.

:man_shrugging:

Level scaling is gucci. More zones get life at max level from legion onwards than we did in the prior expansions. However screw item level scaling they put into the game with 7.2. If they want mobs to provide a challenge throughout the life of an expansion then they should make more elites and/or require grouping at the start of expansion with really hard mobs (like outdoor court of stars area). And then let gear nerf/give freedom to players to play solo.