If I equip the Fang of Nemaeus (Item Level 98 1H Dagger), it disables my Lava Lash and/or Storm Strike with the message “Requires One-Handed Melee Weapon”.
I too am having this issue.
As an Enhancement Shaman, my talent book states that I can use Daggers, however I can’t cast Stormstrike and Lava Lash.
The tool tip says “Requires a One-Handed Melee Weapon”, which a dagger is classed as.
Same for me, with the iLvl 110 version.
Daggers are functionally separate to 1H weapons - and they have been for quite some time now. As such unless a skill either fails to mention that it requires a weapon or it specifically mentions that it requires a dagger (limited exclusively to Rogue skills), it will not work with one.
I’m having this same problem, but as a prot warrior, with Revenge and Devastate giving this same false error message.
I’m unsure why you would like my post then make a reply claiming the opposite.
Daggers are not mechanically one-handed weapons. They haven’t been for a long time - at least all of BfA (2 years) and quite possibly longer. They may be held in one hand, you might be able to make a real-world comparison suggesting they are indeed one-handed weapons, but the mechanics are otherwise in the same way that a fear is different to a horrify.
The change was made, as best I can figure, as daggers represented a “trap” piece of equipment for every skill that wasn’t specifically designed for them. The lower damage range due to the faster attack speed, coupled with the lower normalisation value (1.6x vs 2.4x), meant that using one would strip off around 33%-40% (depending upon the actual speed of the dagger) of any damage you do with it aside from auto-attack.
This was amplified in BfA where pretty much, if not every melee attack now also receives a direct contribution from weapon DPS, instead of the occasional pure AP-based attack. As such you really shouldn’t even want to use a dagger for non-dagger attacks, excepting the rare situation where you wind up with a dagger over 40 item levels higher than your previous weapon/s.
Appeal to history is your only argument? What would indicate to a new player or a returning player whose class can equip a dagger, that a dagger is not considered a one -handed melee weapon. This either not intended, or such poor game design that blizzard should make a change to make it more clear, or disable daggers on warriors all together.
Ad antiquitatem requires an argument to be made that something should be the way that it is because that’s how it’s been for a period of time. I never once stated that it “should” be like that - I merely pointed out that it is that way, and has been for a period of time (from what I can gather it was an undocumented change with 8.0.1).
It most definitely should be better documented somewhere a newer player is likely to uncover such information. Realistically that could only be on the weapon tooltip, most probably by removing the “One-Hand” indicator on daggers (a superfluous designator given all daggers are) and hoping the absence of that tag would be enough of an indicator.
But disabling the use of daggers on all affected classes would be problematic, seen as shaman can and do use intellect-based daggers.
*Ed: In addition to the lower damage range and smaller AP contribution, why a warrior would want to use an agility weapon is beyond me. That 16 agility translates directly to 16AP that they aren’t getting because it isn’t strength, and at a 3.5:1 AP:DPS ratio it means they’re giving away approximately 4.6dps. In other words, the weapon they would need to have replaced with it for it to have actually been worthwhile (beyond bulking item level for queue cheating purposes) the previous weapon would need to have been approximately item level 70.
*Ed2: I should mention that I’m not 100% sure the 3.5:1 ratio still stands. It was 14:1 for a long time but I know that was deliberately changed, and it’s possible it has changed again.
The higher attack speed would give you more shield slam procs as each attack you are given a 20% chance at resetting sheild slam and strength is not that good a stat for tanking. Since we are talking about warriors, not shaman, why are we concerned about intellect, where is the problem? I am not trying to cheat the queue, I am just trying to play the game in a unique way. Blizzard homogenized the game so much, that someone who goes slightly off the dead beaten path is accused of item bulking, laughable.
Shield Slam is reset by skills on the GCD, not auto-attacks (see Shield Slam rank 3). Thus the higher attack speed will do nothing to increase or decrease the frequency of resets occurring, though it will result in significantly lower damage being dealt using the skill.
Strength is also a perfectly good stat for tanking given it directly increases your threat generation (something tanks need, even with the recent hotfix) and your armour (see Vanguard). That some random people (whether they have a reputation or not) have declared it a low priority is irrelevant to that fact. I was under the impression it also granted parry but that may be an old, since-retired conversion. In any case, this is greater value than the exactly zero offered by agility.
And I’m bringing up intellect and shaman because this thread was started by a shaman as one directly involving shaman skills. Contrary to your perception this affects all dagger-capable melee classes - even rogues (a Sub rogue changing to Outlaw, for example, could very easily encounter the same confusion).