It works actuallly

Been doing as little as possible, failing mechanics, being a huge burden and dying a lot on my toons lately. I get way more loot when i play awful. Must be some code

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Lol! Me too … I think, or it’s just all the side quests! :wink:

That does seem to be the winning formula for favorable rng.

That explains what the demon hunter pug I invited to my 22 last night must have been doing. Needless to say, we didn’t get past the first boss, cause mechanics.

That’s what happens when you design a class that has movement in it’s rotation, while still trying to do mechanics.

Maybe every class should be given this glorious experience.

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Running the poop out of melee is something every class should be able to handle.

That’s what I call, bad luck protection.

:drum:
bah dum tzz

[joke about playing bad and getting more loot.] :stuck_out_tongue_winking_eye:
yes I know explaining the joke means the joke is bad

You say all that, but in LFR yesterday, I was the only DPS left standing when Raz hit 12% and I had to burn her down with the tanks and 1 healer. So, playing well works better.

I’ll need to see your t-test data and methodology.