It was nice knowing you WM

For the record, they don’t really want people in WM just for the perks so if you’re leaving WM due to lack of incentive it’s okay… but horde are still gonna have more people.

Also, don’t bash alliance for turning it on for the quest. That’s called playing smart and getting the most out of your time.

Now where is that silly DK that was crying about being outnumbered last week?

Now how did that happen I wonder?

Well, it was botched at the start. As for now though… Maybe players know their time is actually worth more than an XP/reward buff so it could have kind of backfired on blizz.

Then again, dunno the numbers and who still has WM on horde side just for the bonus.

Now actually if they did something like you mentioned, then it would make sense to reward those activities. But to reward toggling a mode on with no real purpose other than for fun just doesn’t make any sense to me.

Excellent idea.

I typically will go against any red-tagged player. I don’t even mind when you raid our capital. I don’t mind when you camp FP’s, quest givers, etc.

But let’s not kid ourselves - the bulk of the Alliance are only doing it for the crutch-loot. If there was a raid of Alliance killing Horde simply for the sake of PvP, hat’s off to them. That’s the threat of WM.

But I’m not okay if Alliance doing PvP behavior because it gives them a PvE quest completion for a stupidly-good reward that Horde don’t get.

All before there was nothing stopping any single Alliance player from clicking on WM. But AAO relies on herd mentality to provide bad rewards. It’s a bad system.

1 Like

I’ve been noticing more and more horde with WM off, to the point that I see more Horde wandering the world than Alliance. Just a few weeks of slightly more alliance in WM and they fold like this?

2 Likes

5% more reward and incentive than horde not enough for you?

Just copying the Ally strat

The best part of this that Blizz seems to have completely ignored, that by withdrawing the reward, the alliance will now turn it off until they get the bonus, essentially exploiting a loophole, that Blizz doesn’t seem to want to fix.

Well, it goes back to the points from the Q&A. How many of those horde that you’ve noticed turning it off were cruising through for the percent or just there because they knew it would be easy to pick off alliance? They’re trying to discourage that a bit.

Alliance, Horde
PVP
its for real

There is no loophole. The bonus was active on zones alliance was overpopulated (like around stormwind), the bonus was active on entire realms where the alliance was overpopulated (oceanic realms). As far as we know, the bonus is simply a handpicked value changed manually by the devs.

But yeah, Blizzard put themselves into a corner. The bonus wasn’t even worth it, because even then you still had ten hordes for every alliance, it was useful while leveling, because 30% more exp is a ton, while 30% more AP in a few arbitrary, non-repeatable places is pretty much nothing. I imagine the bulk of Alliance using warmode was below 120, which shouldn’t have been a problem for the horde to begin with.

Maybe the issue was with Assaults creating a huge meeting spot? The few alliance who do wPvP are organized, while hordies are so used to having the numeric advantage they just go out and about expecting to never face anything. Azralon is a server with a 30:1 horde:alliance ratio, and it was not uncommon for a group of three alliance to hold off an entire zone for hours on end. The horde would throw themselves at them, but they were a disorganized mess, so even the numeric advantage meant nothing.

The truth is, the vast majority of “PvP On” players are not interested in PvP, they just care about either the rewards or the bragging rights (like the people who called PvE-realm players “carebears”…while being on an extremely imbalanced realm, faction-wise, to the point that they should never be fighting anyone to begin with). Horde started using warmode en masse because the odds of being placed in a horde-only shard were huge, and on the odd cases where you got placed in a shard with alliance, you’d still have the advantage. At some point, even players who ignored the free 10% bonus started activating warmode because it was becoming inconvenient not to. You’d join M+ groups and not be able to help summon because you were the only one with WM off. All of this snowballed pretty quickly. After the horde established themselves as the faction with a heavier population, the Alliance was served with a negative feedback loop: horde got there first, so the few alliance who activated WM would find themselves alone on a shard full of horde, find it garbage, turn it off and never turn it on again, snowballing into only the crazy diehard “I actually want PvP” types having it on.

2 Likes

Go back to the sea bottom where you belong. I kept warmode on this entire week, despite being out numbered and farmed by alliance raid-sized parties for 400 gear, and I still got more honor kills that week than any of the other weeks I’ve been playing this expansion.

If having a virtual “you” die hurts your feelings, turn warmode off.

1 Like

There is a loophole/exploit if you can turn it off to gain a bonus, it can and will be manipulated. People are predictable in regards to obtaining rewards that allow for short cuts or easy wins in life and in game.

But that’s just it. Turning it off does not guarantee the bonus. The bonus will only come up when and if the devs decide it should come, as it is clearly not automated and based on population imbalance, as it should have been. Alliance may boycott warmode to try and force Blizzard into doing it, but there’s no way to be certain it will happen.

The problem is definitely the implementation and lack of depth there is to Warmode. The way they’ve implemented it forces these rewards because if they didn’t, it would be dead.

I’m in no way trying to justify the bonus, I’m just saying that with its current form it has to be there otherwise people won’t opt in. Not because everyone hates WPvP, but because Blizzard failed to answer how they can make the open world into a full on battlezone with fun, engaging new types of World Quests and systems per zone.

1 Like

Hmmm. Interesting. My already completed Call to Arms quest, the 3 large scale battles this afternoon, the corpse runs etc seem to differ.

There was a lot of punch counter punch fighting as well. And it was awesome.

Pfft, warmode is overrated. I had it on since launch, turned it off to do a turtle quest (like literally 50 alliance at every one) and you can wave at alliance, they wave back without hitting you with an axe! It was awesome.

Aw, you can’t do WM now that you don’t get an unfair advantage and your faction isn’t camping the opposite faction? Welcome to how the horde felt since 8.1 was released. :heart_eyes_cat:

You’re right we should be grateful after all it’s not like we had developer favoritism for that last 12 years.