Curious mostly. They are doing a good job at trying to flesh out their world with that Netflix series though.
Give them a break, they probably pulled up the wiki when I pressed them on it, and kept seeing grinds had almost no impact on your ingame performance and were primarily for cosmetics. Then judging by the fact three different people called them out on their BS they knew if they tried to pass any of these off as mandatory theyâd basically out themselves as being utterly clueless about the game. At least leaving it as vague as they did with âI spend more time capping tomestonesâ they can have us believe theyâre just horribly inefficient or inept. Better to let your peers think youâre a fool than open your mouth and confirm their suspicions kind of thing.
I was kind of hoping theyâd try to tell me beast tribes were a mandatory grind so I could rip them apart. Even relics arenât mandatory, theyâre just nice. Theyâre your BiS weapon but unless youâre doing Savage/Ultimate you actually just donât need them. Theyâre just slightly better weapons from what you will have in the .5 patch yourself that look really cool.
Diadem is a cesspool lol. But itâs good times.
I was there for Vet Ranks, only got to 5 myselfâŚpvpâd too much. But yeah, you have like 3 options for gear, Crafting sets, dungeon sets (which some are nuts in pvp), your Undaunted Dailies. All around you really only need maybe 1-2 sets to do what you wanna do, now if you wanna min max xD thatâs the key to the juiciest stuff.
OH and thereâs the uhhhhh world sets that pop up randomly. Those are probably not used as much, like the Wyrd set for instance.
The thing I like even more is â2 hours a week in ZMâ, which if youâre a bleeding-edge player or even just someone who wants to be on the upper end of performance in an average AOTC guild, youâre doing WQs every reset so youâve got the rep to buy Unity memory day 1 lol.
When Iâm busy all it takes to cap tomes for a week is queueing for expert as SCH and finishing Smileton in 15 minutes once a day. Everything else is just a fun distraction when Iâve got the time.
xD In all honesty, ESO is the only game I went out of my way to not min-max, though when I played there were no raids or any form of PvE outside of veteran dungeons which were very simple. Which works for them, thatâs their target audience. ESOâs playerbase doesnât really want an MMO with the bells and whistles so much as an online means to immerse them in Tamriel.
ESO learned who its playerbase was and worked around them from what I saw when it was 2018. They didnât try to copy WoW or any other MMO at the time, they just catered to their audience. Much the same way XIV did, it borrowed some inspiration from WoW, expanded on it but now basically just does things they are 100% confident their players want, and not the Blizzard âwe think if we force it on you enough youâll like itâ way.
Point of evidence, Eureka. People hated it in Stormblood. When they made Bozja, they made it based solely around feedback of why people hated Eureka, then Zadnor was based on criticism of Eureka players on why they didnât like Bozja and was a stable middle ground between the two.
FFS one of their most anticipated features in XIV upcoming is Island Sanctuaries which are just garrisons done correctly. Slow living gameplay, no rushing, no competitiveness. Just literally âHereâs an island, you can work on it to expand it and have your own little pleasant island palace to relax on.â
Ah, i see the harems across the world rising.
White Gold Tower was and to my knowledge is still the hardest content in the game, been gone for multiple years though. Biggest oof with ESO was just all the people who whined that it wasnât Skyrim Online. Oh well, game is doing pretty well from what iâve been told, and iâm happy for the people I left there still enjoying it.
âŚI spent an hour in Eureka and over 30 in Bozja. So yeah, this tracks.
Nothing better than doing content that is so horribly beneath your aptitude because Blizzard deliberately locks a huge upgrade behind it that you need to do the things you actually want to do. Then when people complain Blizzardâs HQ is like â100% player engagement, this was a success! Letâs do it again!â
If SL launched with Torghast being explicitly optional like Palace of the Dead, nobody would have bothered with it outside of maybe 5% of players. Throw legendaries behind it? Oh hey look at that, 100% of players are doing it!
Yep! And I love it. Get home from work and donât feel like playing a game for long, Expert Roulette once for the day and Iâm done in 30 minutes. If I donât feel like, or canât play 6 days for the week, I cap tomestones all in one sitting and Iâm fine. Thatâs the worst thing about WoW is everything is a daily as far as most chores, you miss a day and are actually screwed, Lord help you if you miss a week though, big oof there.
The fact I have so little mandatory things to do just so I can do the things I like has made me actually level up additional jobs in the game to try out new things. I looked at Black Mage and thought âYo, I may actually have fun with this, letâs level it up.â Then when I get it to 90 (83 atm) I have a full set of gear waiting for it and some of our extra Savage coffers to give it BiS pieces instantly. Try that in WoW, yeah maybe I might like Warlock. . . then I realize all the grinds and crap I now have to do so the character is raid ready and just lose interest entirely.
A competitive market is what drives capitalism. Donât hate the player, hate the game. Better yet: Love the game! Competition drives us to be the best we can be. It takes us out of our comfort zone and forces us to create better products and services. If you do not continue to make things better, you are not innovating. The failure to innovate leads to obsolescence. Keep making your product better and better.
Look at the competition and see why it is able to pull players away. Those are the areas that they need to improve on. If you can not look at your weaknesses and admit you need to change then players are going to leave for a game that is willing to change.
The worst player are those that say nothing is wrong even when the house is burning down. Every game that has been around for as long as WoW as areas that are not up to the new styles of play that people want now. They have reworked those areas but they have always been very stubborn to admit them, and only after it has had a sever back-lash to them.
This is about Blizzard pushing aside their egos. Whole organizations have fallen apart because of ego-driven issues. A good example is the old Hostess Brands, where management and labor were always at each otherâs throats. It wasnât just ego that killed Hostess, but it certainly played a role on both sides. Rather than letting their ego get in the way of success, they need to listen to what the other side of the player base is saying about what changes they would like to see brought over from another game, and give it due consideration.
If Blizzard still thinks their ideas are best, so be it â but donât let your ego blind you to anotherâs brilliance.
This would be sheer indolence, which is basically the drink of choice for Blizz it seems. NGL though, if an actual 40k mmo came out iâd jump over to that faster than Bobby gets a new yacht.
Same here. Unfortunately I canât convey it well with regards to WoW given how much I actually do not like the game anymore, with most of that criticism coming from my inner 10 year old who used to get so excited to rush home from school and just level or world pvp on their rogue in Vanilla and that persisted until I was 18 and graduated high school in the middle of Cataclysm. I used to love this game with every fiber of my being and I felt like the developers at least cared remotely about me enjoying my experience.
Modern WoW just doesnât have that and the developers if anything seem outright spiteful of their current playerbase.
Itâs just, I feel players should realize the developers should appreciate their players. Even if I donât play games like ESO myself, I will always respect them as a game solely because they have their playersâ best interests and enjoyment at heart and because of that the players that do play the game really seem to love it. Same with FFXIV. WoW doesnât. They donât care if their players are five seconds away from deleting their character, buying rope and a chair for later, or enjoying the game. None of that matters to them, the only thing that matters to them is saying âLook at our player engagement metrics we inflated by making a ton of things mandatory!â to the shareholders so they can keep their jobs. Players donât matter at all to them and I just hate it. I hate seeing players worship a company that does not care for them and I want those players to know with the money theyâre spending, they at least deserve the right to feel appreciated playing a game.
This is why in XIV, Yoshi-P is worshipped as a god among men, and in WoW, Ion constantly has people demanding he be fired and his head firmly planted on a pike outside Blizzard HQ by next dawn.
true, but I will never forgive him for what BLU ended up asâŚnow if it becomes a real class then I will.
I realized how much I despise timegated grinds in modern WoW when TBC launched and I decided I wanted to grind my way to a talbuk mount for funsies. Set aside two days of free time to kill ogres and I had a beautiful stag shortly thereafter. I did the same with Bloodsail Buccaneers for the neat title years ago and it only took like one afternoon of really dedicated goblin guard-killing, lol.
Tomes having a weekly cap can feel timegate-y sometimes but there are just so many alternate avenues for getting gear thatâs only slightly worse or comparable that I donât really mind at all. And Iâm sure part of that is because the FFXIV devs havenât spent the last decade ticking me off with stupid timegated grinds, but thatâs fine. They have my goodwill and I feel that theyâve earned it.
In all fairness, Blue Mage was going to be a challenge. People wanted Blue Mage as it presently is, while also being a full job, that is next to impossible to balance given the absurd array of unique things at their disposal.
Itâs either give players the actual blue mage experience and upset some that they canât actually do relevant PvE with it, or horribly standardize it, butcher the class identity of blue mage just so people can be happy they can raid with it.
Was always going to be a tricky case with no right answer, someone was going to have to be mad and they chose to take what I feel is the lesser of two evils route which is keep the identity intact for people who wanted the Blue Mage as it should be. Isnât like it is in FF11 because MMOs in general are metaâd and theorycrafted to Hell and back. The slightest imbalance brings a swarm that inevitably results in some changes.
Also for real though, not even Blue Mage, but Reaper and this is another reason I love Square. Reaper was very clearly the strongest DPS in the game on its release, however rather than nerf Reaper and anger a bunch of people who enjoyed playing the job, they buffed everything else underperforming to bring it on par. Dancer competes with Bard now in terms of what they bring to a raid, and they did this by just buffing Dancer. Reaper was dealt with by not nerfing it, but buffing everything else to compete with it and opening more options to players.
They could always give you a switch to flip, one that letâs it remain a minigame and one that makes it a real class. Sure itâd take some work, butâŚeveryone wins sort of.
sigh anyway, FFXIV, for Haurchefant, Emet did nothing wrong.
That is all you are doing about your subjective anecdotal evidence.
I think we can agree that both games have grinds (just the nature of mmos). You feel wow has more and I feel ff14 has more.
So the rest of this conversation is going to go like thisâŚ
You- âno wowâ
Me- âno ffâ
So as much as Iâd like to continue this until our ears bleed Iâll happily bow out and let you keep your honor for successfully defending your video game on another games forums. Have a good one.
Iâd like to see something of a middle ground done. Or at the very least add more limited jobs with crazy fantasies so people can do relevant raiding on Limited Jobs or something. Go whole hog with it, bring in Beastmaster. Bring in Puppet Master.
Would be interesting if they decided like âOkay, for this raid tier you get these 20 abilities you canât change, these are your kit for raiding in this tier.â And Square wouldnât pick moronic ones, theyâd give them some clear winners and some clear losers, or pick ones that are really powerful if used correctly. Like if you saw Ultravibration as a skill for that tier, you could have a pretty good indicator youâre meant to use that on whatever fight as a ton of adds spawn because they wouldnât just give you an ability you strictly couldnât use.
Except nobody is denying that XIV has grinds, people are stating the grinds that do exist are not mandatory to your ability to perform competently on the game, the opposite of WoW. Nobody cares about grinds if theyâre optional. This is why daily grinds in TBC werenât a problem, the items were almost never mandatory to do things and early on they were just mounts and catch up gear.
What a cop out. So letâs correct the record here:
You made a statement that was incorrect and showed you had no clue what you were talking about. People called you out on being wrong. You then go silent, then come back and want to talk about how youâre doing them a favor by bowing out. . . No, you actually realize you have no argument, you know anything you say wonât be correct and people will correct you and point out how you clearly donât know anything (see the tomestone discussion above) and are just trying to save face now. I see through this BS a mile away.
Mine isnât anecdotal, the only severe grind is for relics and thatâs the objective truth.
Youâd still be wrongâŚitâs not a feeling, itâs the truth lol.
Hard passive aggressive copout⌠have a good night. I wonât be paying rent for the month though. o/
They did you a favor in their mind somehow.
Maybe saving my fingers from typing? idk man, I just work here.